Civilian casualties

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Hasleak
Posts: 14
Joined: Fri Aug 06, 2021 9:24 am

Civilian casualties

Post by Hasleak »

Hello,
When it comes to artillery fire on hex with assets, there is damage added to hex and then split among all available from this hex. But there also should be worker casualties depending on population working on this tile and there should be information on start of the turn regarding amount of pops lost due to enemy fire, in the same screen with military pops lost. What do you think?
Ghost1069
Posts: 9
Joined: Fri Nov 05, 2021 3:47 pm

Re: Civilian casualties

Post by Ghost1069 »

There are no civilian casualties from combat right now?
Soar_Slitherine
Posts: 603
Joined: Sun Jun 07, 2020 11:33 am

Re: Civilian casualties

Post by Soar_Slitherine »

I think I've seen screenshots stating civilian casualties for nuclear strikes, but it's not in for conventional weapons, as far as I know.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
Hasleak
Posts: 14
Joined: Fri Aug 06, 2021 9:24 am

Re: Civilian casualties

Post by Hasleak »

Yes, but in my opinion, using conventional artillery/rocket/missile strike should create at least some casualties.
Ghost1069
Posts: 9
Joined: Fri Nov 05, 2021 3:47 pm

Re: Civilian casualties

Post by Ghost1069 »

They absolutely should. The idea of making casualties proportional to asset damage seems reasonable.
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