After 80 hours of play. I am missing it.
First I thought it was just a habit from DWU that I needed to drop - there is just so much to love about DW2, I don't really mind the ship queuing thing or the UI differences, or ship design changes. It is a different game and these are big differences but they do add a lot, even if they take away.
However, being able to order a station or something to be built somewhere regardless of resources was something that I really enjoyed and that structured my gameplay in a big way.
Establishing what I wanted in maybe a slightly dodgey place and then making sure the needed resources got there, or maybe planning to do so and then building out the supply lines so that I could later, was something that was a big part of my game loop, and planning risk/reward process.
I suppose it added tension and made for a good opportunity to add a sub-goal that felt real and manifest in the game. Also good for role-play.
Anyway, I haven't seen this mentioned so maybe it is just me, but just in case it is not just me I mention it. because for me this is the biggest change I think. And it seems to just be a subtraction without an addition.
Now, the fact that I am not going back to DWU as my main game is testament to just how great a job the team has made of DW2, it is my desert-island game. It is indeed DWU only better - which is a huge accomplishment.
But this one change is the thing, that for me, makes it a completely different game.
Now that I have written this I am sure someone is going to embarrass me by pointing out how you can do this - that would be great if I have missed an option or something.
