But I first noticed how off this seemed when I bought the information of 5 independent worlds. Almost all of them were below the minimum quality suggested by both these sources.
Because of the fact that continental, grassland, and forest planets generate at a lower number than other types (spawn rates are given in OrbTypes.xml), I have to question whether planets spawning outside of the quality range is intended behaviour.

Minimum quality of continentals is meant to be 60, according to following code.
<OrbTypeId>7</OrbTypeId>
<Category>Planet</Category>
<Name>Continental</Name>
.....
<QualityRangeMinimum>0.6</QualityRangeMinimum>
<QualityRangeMaximum>0.9</QualityRangeMaximum>
As for Ocean, minimum is meant to be 50.
<QualityRangeMinimum>0.5</QualityRangeMinimum>
<QualityRangeMaximum>0.7</QualityRangeMaximum>

Below 50% quality.
I've attached a newly made save from 1.0.2.8 generated using normal colony abundance settings, and can clearly see two planets in home system with below minimum quality.


