How do port landings work? Operation Sea Lion is more like operational rubber duck.

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Polyknikes
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How do port landings work? Operation Sea Lion is more like operational rubber duck.

Post by Polyknikes »

I am invading England and I have no idea how to get my transports into enemy ports and land them.

I don't want to use paratroopers. I want to brute force my way into the enemy port. I reduced str of port to 0 and I even destroyed the enemy unit that was on the city connected to the port. but I am not sure exactly what the conditions are for landing transports at the port. Can someone tell me? how the heck do i capture it without paras?

I want to land at portsmouth! do i need to use amphibious landings in conjunction with port landings in order to do this? Thank you!

Please tell me what you usually do, the steps you take!
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BillRunacre
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Re: How do port landings work? Operation Sea Lion is more like operational rubber duck.

Post by BillRunacre »

The way to do it is to load your assault forces into Amphibious Transports, and for these to land on the coast, ideally preceded by air strikes on enemy units where they are landing, and with Paratroops in a Prepared state ready to drop

They can strike before they unload from the Amphibious Transport, and then again once they have disembarked.

If they can capture an urban resource adjacent to a port, then you should in most cases be able to use the port either this turn or in a subsequent turn to bring in further units in regular Transports, to unload and expand the bridgehead.

I hope that makes sense?
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firsteds
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Re: How do port landings work? Operation Sea Lion is more like operational rubber duck.

Post by firsteds »

It's complicated! You should practice in hotseat or in AI single player on a low difficulty setting.

1. Transports can't land in enemy controlled ports at all. The port won't be controlled by you unless you have captured it - usually by airborne troops or amphibious assault.

2. BUT even after you have captured it, transports also face restrictions in landing troops depending on the 'strength' of the port. If the strength is 5 or more you can land straight away (yay!). This works for multiple landings. If the strength of the port is below 5 you have to park the transport at the port (risky) and then they can unload in the next turn. But you can only land one unit at a time until the port strength returns to five using this method.

3. Port strength is slightly randomised after it is captured. It could drop below five, but every now and again it will stay OK. It will regain one point of strength every turn.

4. 'Capturing' a port depends on multiple factors. You have to destroy any enemy unit in the land hex (or make them retreat). You have to control any city hex next to the port. If there was a ship in the port you need to sink it AND you sometimes need to move out of the land hex before it changes to your control.

Overall, amphibs and paras work well to capture an empty enemy port, as you can land and move one hex, and sometimes the port will retain 5 strength. Manchester and Edinburgh for example are vulnerable to this.

I hope this helps! Good luck.
Polyknikes
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Re: How do port landings work? Operation Sea Lion is more like operational rubber duck.

Post by Polyknikes »

BillRunacre wrote: Tue Mar 29, 2022 9:33 am The way to do it is to load your assault forces into Amphibious Transports, and for these to land on the coast, ideally preceded by air strikes on enemy units where they are landing, and with Paratroops in a Prepared state ready to drop

They can strike before they unload from the Amphibious Transport, and then again once they have disembarked.

If they can capture an urban resource adjacent to a port, then you should in most cases be able to use the port either this turn or in a subsequent turn to bring in further units in regular Transports, to unload and expand the bridgehead.

I hope that makes sense?
makes sense! thank you!
Polyknikes
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Re: How do port landings work? Operation Sea Lion is more like operational rubber duck.

Post by Polyknikes »

firsteds wrote: Tue Mar 29, 2022 9:41 am It's complicated! You should practice in hotseat or in AI single player on a low difficulty setting.

1. Transports can't land in enemy controlled ports at all. The port won't be controlled by you unless you have captured it - usually by airborne troops or amphibious assault.

2. BUT even after you have captured it, transports also face restrictions in landing troops depending on the 'strength' of the port. If the strength is 5 or more you can land straight away (yay!). This works for multiple landings. If the strength of the port is below 5 you have to park the transport at the port (risky) and then they can unload in the next turn. But you can only land one unit at a time until the port strength returns to five using this method.

3. Port strength is slightly randomised after it is captured. It could drop below five, but every now and again it will stay OK. It will regain one point of strength every turn.

4. 'Capturing' a port depends on multiple factors. You have to destroy any enemy unit in the land hex (or make them retreat). You have to control any city hex next to the port. If there was a ship in the port you need to sink it AND you sometimes need to move out of the land hex before it changes to your control.

Overall, amphibs and paras work well to capture an empty enemy port, as you can land and move one hex, and sometimes the port will retain 5 strength. Manchester and Edinburgh for example are vulnerable to this.

I hope this helps! Good luck.
Thank you very much! very helpful!
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Re: How do port landings work? Operation Sea Lion is more like operational rubber duck.

Post by James Taylor »

Don't forget about your special forces who land with high supply and reductions in supply(over turns) are slower than normal units.

Follow up quickly with an amphibian HQ to bring your landed units supply up to highest levels. Get a second HQ ready just in case.
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Re: How do port landings work? Operation Sea Lion is more like operational rubber duck.

Post by ElvisJJonesRambo »

The rough part about SeaLion, those bloody British won't surrender. Then come the Reds.
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