Not in Documentation for Events

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rmelvin
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Not in Documentation for Events

Post by rmelvin »

Guards - #LENGTH= (no definition)
Unit - #CONDITION_POSITION= "<" and ">" unexplained
Purchase - #DESTINATION_RESOURCE= (no definition)
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Hubert Cater
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Re: Not in Documentation for Events

Post by Hubert Cater »

Thanks, and I've added the missing notes and definitions to the templates for all games going forward in the Templates folder.

GUARD:
; #LENGTH= How many game turns (Axis or Allied) should pass before the plan is cancelled?

UNIT:
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
; number of enemy unit ranges.
; number of enemy unit ranges.
; Format: x,y [min_range, max_range] [min_enemy_units, max_enemy_units] [alignment] [aligned_country_id]
; Format (Optional): x,y [min_range, max_range] [min_enemy_units, max_enemy_units] [alignment] [aligned_country_id] <unit_ID_1, unit_ID_2, ...>

PURCHASE:
; #DESTINATION_RESOURCE= Specifiy a particular Capital or Industrial Center location for the unit purchase placement calculations to originate from
; Format: x,y

; A #DESTINATION_RESOURCE= does not have to be specified and can be left blank. In this case the game engine will default to placement
; from the capital outwards.
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rmelvin
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Re: Not in Documentation for Events

Post by rmelvin »

Thanks, Sorry I forgot one.
In AI Event Transport and Fleet
#NAVAL_CRUISE= (undefined)
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Hubert Cater
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Re: Not in Documentation for Events

Post by Hubert Cater »

It looks like #NAVAL_CRUISE is not defined in the events for the included campaigns, however for now it is defined in the Templates\AI\Fleet.txt and so on.

I did make a correction to the UNIT notes above, it is not excluded UNIT_IDs, rather the UNIT_IDs you only wish to include.

Sorry about that,
Hubert
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