Multiple siege attempts by allies

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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J Hutton
Posts: 9
Joined: Fri Jun 20, 2003 8:51 am

Multiple siege attempts by allies

Post by J Hutton »

Being new to the forum, I don't know if this issue has come up. If not, it may be something that Matrix needs to take note of.

When two nations are allied together and are besieging an enemy city, but have not combined movement for the turn, do they get to make two separate siege attempts? What if there were three allies, or more?

Non-combined players conduct individual and separate turns, so the rules would suggest that separate attempts are ok. However, this does not make "real world" sense, as a single siege conducted over a month, even if by a combined force, is unlikely to result in multiple breach attempts.

This has recently come up in an pbemail game. Thoughts welcome.

John.
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Le Tondu
Posts: 564
Joined: Tue Oct 02, 2001 8:00 am
Location: Seattle, WA

Good question

Post by Le Tondu »

While not knowing the rules....

Wouldn't attacks during a siege be coordinated as one for the best possible outcome as opposed to having piecemeal attacks which are more easily defeated?

Didn't the anti-Napoleon allies have an overall commander at different places and times in 1813-14? Didn't the Army of Bohemia at Leipzig have Russians, Austrians, and Prussians? The Army of Silesia had Russians and Prussians at Leipzig as well.

Militarily and historically speaking, my take is that they all should be conducting the seige as one. Yet if the rules do not help in this matter, there is always the fix of last resort: roll the dice and live by the results ---for that game.
Vive l'Empereur!
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