Getting Units to Fall Back.

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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King Cat
Posts: 32
Joined: Wed Dec 05, 2018 10:27 pm

Getting Units to Fall Back.

Post by King Cat »

I keep getting units that won't fall back when ordered. I understand that their is supposed to be a delay between giving orders and them being received/acted on. Should I just be telling my units to fall back sooner or are there some tricks that I could be using to get them to receive their orders faster? I've considered setting them to screen, but that doesn't always work either and they also loose out on digging in. Any suggestions?
JeecaCoona
Posts: 7
Joined: Tue Nov 02, 2021 10:32 am

Re: Getting Units to Fall Back.

Post by JeecaCoona »

Got the same problem .. anyone can help with some tips ?

Main problem for me is with unit trying to move back from hex targeted by artillery.
Zakalwe101
Posts: 79
Joined: Wed Dec 02, 2015 11:31 am
Location: UK

Re: Getting Units to Fall Back.

Post by Zakalwe101 »

Well do you want to "cheat ?", the game designers have chosen to add a orders delay for many good reasons, they are experienced gamer designers and some have a "military" background, that's what makes this game so good,orders delay forces you to think ahead, make plans, keep a reserve with a good readiness level, preserve HQ's etc BUT there is an exploit in the code that eliminates the time delay applicable to units when they are given new orders. I am going to tell you how you can do it, but it's going to make me feel "unclean" and you must promise that you'll only use it for good and only against the "AI" ,this is like Saurons One ring , it will corrupt you in the end.
Here's what you do. Imagine if you will you have three hexeS in a row, A, B & C . Your unit is in hex A, you want them to move to hex B. So you set your first waypint to Hex C , then you second and final waypint to Hex B . Complete the process. Select a different unit, then reselect the unit you are moving, you will see it has two way points. Check the timings for movement completion. Then right click on way point 1 (it should be the one in hex C ) - DELETE THIS WAY POINT, you will see this unit has a move order but now only one way point - you will also see from the timings that the the orders response and competion times . There told you ,I need to go wash my hands now ---- soooo dirty.
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