[1.0.4.1] Pirate leader stays in captured base

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nikpa
Posts: 2
Joined: Tue Mar 22, 2022 12:23 pm

[1.0.4.1] Pirate leader stays in captured base

Post by nikpa »

This could be a bug or a feature but whenever I capture a pirate base and make it my own the pirate leader remains in residence and his faction continues to raid my stations and demand protection payments. I cannot move him or assassinate him he just keeps on living in my base and leading his faction.
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iancmtaylor
Posts: 181
Joined: Wed May 09, 2012 6:38 pm

Re: [1.0.4.1] Pirate leader stays in captured base

Post by iancmtaylor »

Additionally, if they had imprisoned one of your spies, your spy will be on that station. When you capture it, they are returned to service while also still being imprisoned. This means the pirates constantly spam about buying them back, and if you continue to use them to steal their tech- every time they get imprisoned, they don't actually get imprisoned... because they're already imprisoned. :D
I am /u/SharkMolester, moderator of /r/DistantWorlds and BFHKitteh, admin of https://dw2.fandom.com/wiki/Distant_Worlds_2_Wiki.
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Cyclopsslayerr
Posts: 355
Joined: Fri Mar 18, 2022 3:33 pm

Re: [1.0.4.1] Pirate leader stays in captured base

Post by Cyclopsslayerr »

As well, characters that are found after a battle in a lifepod never make it to Jail. They just seem to vanish
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