A few questions on gameplay

Moderator: Hubert Cater

Post Reply
User avatar
PzB74
Posts: 5069
Joined: Tue Oct 03, 2000 8:00 am
Location: No(r)way

A few questions on gameplay

Post by PzB74 »

Played WaW first time against AI on Veteran (+1 spotting, +0,5 exp, +20% MPP).

1. What is the end date of this scenario, does it run into 1947?
2. Can't find the Victory conditions - nothing under "Options" as stated in Manual
-> finally found it beneath the "?" symbol - just not curious enough to click it, Manual update required here.
3. What does it take for USSR to surrender?
Captured Leningrad, Stalingrad, Moscow, Kuybyshev and then finally Perm by 2Q 1945.

When the latter fell there was no message like "Russian morale lowered by fall of Kuybyshev".
Their morale was already at 19% so had hoped this would be enough.
- Is there a calculation that determines if / when there will be a surrender after the capitals fall?

Hung on to all victory objectives for 6 months until Italy surrendered as Allies declared Vichy war and rushed in the side door (surprise surprise...). With all Italian units gone partisans exploded and tore my game apart.

Russia still had many units, no matter how many I destroyed (271 inc 73 armies, 20 Mech and 19 tanks) they were simply returned.

Took me until 1947 to get China to surrender, what a slog.... :)
Image

"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
User avatar
BillRunacre
Posts: 6883
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: A few questions on gameplay

Post by BillRunacre »

Hi

The Victory Conditions can be found on the last page of the Strategy Guide for every campaign, and this can be accessed either via the Launcher or from the top right of the screen while playing.

The actual end date depends on the campaign you're playing, as some run into 1947 but the Race to Victory campaigns end in 1945.

If a country still has lots of troops in the field then it may not surrender when its last capital falls. There is a check each turn with a % chance of it surrendering, with the chance decreasing the more units it has remaining.

You can find the exact calculations in section 7.5. Surrendering Nations in the Manual.

I hope you enjoyed the game and thanks for the feedback too! :)
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
petedalby
Posts: 557
Joined: Fri Dec 18, 2020 3:22 pm

Re: A few questions on gameplay

Post by petedalby »

A first time game vs the AI on veteran is quite a challenge. Those 20% extra MPP make such a difference. Try it on normal and you should find it a bit easier.

To knock Russia out it helps to take as many National Morale Objectives as you can. That includes those that the Japanese can take for you like Irkutsk & Vladivostok. Strangely Kuybyshev is not a NMO.
User avatar
PzB74
Posts: 5069
Joined: Tue Oct 03, 2000 8:00 am
Location: No(r)way

Re: A few questions on gameplay

Post by PzB74 »

Thanks for the replies :)

Having played War in Europe I wanted a challenge first time around, so went for a classic historical campaign.
Really enjoy that first playthrough. Cheesy AI invaded France in 1943 and broke the historical agreement though!-)

And yes, I may hit Russia from Manchuria next time. It will take forever to grind China out of the war anyways.

I did read section 7.5 but did not quite understand it:

7.5.1. Surrendering Due to Losing the Capital
Every turn after a country loses its Capital (or last Capital if it had more
than one) there will be a check to see if it carries on fighting. The chance
that it will carry on fighting depends on the number of units it has left
within its own borders, as follows:
§ Major Country Surrender = 3% * number of remaining units within the
home country
§ Minor Country Surrender = 6% * number of remaining units within the
home country
--------------------------------

So if Russia has 90 remaining units within the home country 3% * 90 = ???
What odds would this give? and would it increase with fewer remaining units?

A few examples of this in the manual would be helpful.

And, yes really enjoy the game and the series 8-)
Need a break from micro managing War in the East / War in the Pacific type of games now and then!
User avatar
BillRunacre
Posts: 6883
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: A few questions on gameplay

Post by BillRunacre »

If the USSR has more than 33 units left after losing its last capital then it won't surrender, as that would give it a 100% chance of fighting on.

Essentially, the fewer units it has left, the less chance it has of continuing the fight, so if it had say 10 then it would have a 30% chance each turn of not surrendering.

I hope that makes more sense?
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
User avatar
PzB74
Posts: 5069
Joined: Tue Oct 03, 2000 8:00 am
Location: No(r)way

Re: A few questions on gameplay

Post by PzB74 »

Yes thanks it does, this should also be stated in the manual next to this formula :)
So no need to push for a victory by objectives if Russia runs wild on MPP and units....

A small % chance to throw the country into turmoil and force a settlement would still be a nice alternative (to defeating USSR outright). A separate peace allowing the fight to continue agains the Western Allies.
Image

"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
User avatar
Beriand
Posts: 334
Joined: Mon Aug 16, 2021 2:33 pm

Re: A few questions on gameplay

Post by Beriand »

BillRunacre wrote: Wed Jun 08, 2022 12:17 pm If the USSR has more than 33 units left after losing its last capital then it won't surrender, as that would give it a 100% chance of fighting on.
Is there no multiplying by NM % in this formula? I recall something like this from other discussion. I mean 3% * units * NM? I'm quite sure that Russians often surrender with 30-40 units, hm.
User avatar
BillRunacre
Posts: 6883
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: A few questions on gameplay

Post by BillRunacre »

If their NM falls to zero then they will likely surrender regardless of the number of units left, could that be what you've seen?

An NM triggered surrender is checked separately to a surrender due to losing all capitals, so there are effectively two different paths to making a Major surrender.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
User avatar
Beriand
Posts: 334
Joined: Mon Aug 16, 2021 2:33 pm

Re: A few questions on gameplay

Post by Beriand »

BillRunacre wrote: Thu Jun 09, 2022 7:20 pm If their NM falls to zero then they will likely surrender regardless of the number of units left, could that be what you've seen?

An NM triggered surrender is checked separately to a surrender due to losing all capitals, so there are effectively two different paths to making a Major surrender.
No, I mean this https://www.matrixgames.com/forums/view ... 6&t=376486
User avatar
BillRunacre
Posts: 6883
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: A few questions on gameplay

Post by BillRunacre »

Understood, and you're quite correct, the NM will factor into the calculation when all the capitals are lost.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Post Reply

Return to “Strategic Command WWII: World at War”