Can a manually edited ship design please be manual...

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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mordachai
Posts: 800
Joined: Fri Mar 06, 2015 4:55 pm

Can a manually edited ship design please be manual...

Post by mordachai »

Can a manually edited ship design please be set to manual update by default?

It's really obnoxious to edit a design - get it just right - and two seconds later your design has been replaced - the build order you issued is NOT for the design you lovingly created, because you lapsed for just a millisecond and missed having to ALSO spend time saying "manual" in that extra column outside of the interface you spent ALL of that time working on your design in.

It's imbecile level fail.

If a player edits a design - it's so that the game will freakin' use that design -- NOT so that the game will spend the entire last 15m of savings ON THE WRONG !@#$!#@$ DESIGN that you cannot undo / get your resources and money back from.

This is NEVER going to be a good UX (User Experience).

Please.
DasTactic
Posts: 1362
Joined: Mon Oct 10, 2005 7:16 am

Re: Can a manually edited ship design please be manual...

Post by DasTactic »

That's a really good point. I guess you just get used to changing it to Manual and so you get used to it - but it would make much more sense for the game to do that for you.
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Thineboot
Posts: 523
Joined: Mon Mar 21, 2022 2:19 pm
Location: Earth

Re: Can a manually edited ship design please be manual...

Post by Thineboot »

DasTactic wrote: Tue Jun 21, 2022 3:09 am That's a really good point. I guess you just get used to changing it to Manual and so you get used to it [...]
means going through the
mordachai wrote: Tue Jun 21, 2022 12:44 am [...] NOT so that the game will spend the entire last 15m of savings ON THE WRONG !@#$!#@$ DESIGN that you cannot undo / get your resources and money back from.[...]
experience
DasTactic wrote: Tue Jun 21, 2022 3:09 am [...] but it would make much more sense for the game to do that for you.
which I would prefer, too. Still, not all players would agree, so add a policy setting and either add a check box or split the button into an automatic and a manual in the designer. Everyone could play their own way and most should avoid the [translation failed] experience :)
mordachai
Posts: 800
Joined: Fri Mar 06, 2015 4:55 pm

Re: Can a manually edited ship design please be manual...

Post by mordachai »

lol - yeah - having that check-button right in the design editor would be sharp & sufficient (esp. if it were near the "save & exit" button).

But I will mourn for those who "miss out" on this exp for sure! :D :D :D
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