Northern Fury - Half-Time Review

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fitzpatv
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Northern Fury - Half-Time Review

Post by fitzpatv »

Now that I’ve finished the first two phases of Northern Fury, time for reflection:

1. H Hour: Superb, epic scenario, setting the stage for what follows. Inflicted disproportionate losses on the Soviets for a Major Victory.

2. X-Ray Station: Above-average submarines-only game, though luck is a major factor in what happens. Got lucky and sank two capital ships for a Minor Victory.

3. Dagger to the Heart: More of a plot-based role-playing exercise than a standard wargame. Unusual. No official victory levels.

4. A Cold and Lonely Place: Small skirmish with bigger consequences. NATO faces impossible odds, but this is balanced by the scoring system and I did enough to sneak a Minor Victory.

5. Bardufoss Blues: Exciting and, at times, desperate defensive battle. Marred by strangely-passive Soviet surface ships and the lack of any defined Victory Levels. Did pretty well under the circumstances and wrecked the enemy amphibious move on Trondheim.

6. Trondheim Express: Another exciting scenario, but it is too similar to Bardufoss Blues and both could not have happened in the same timeline. It would have been better to have combined them by introducing STANAVFORLANT into Bardufoss Blues. Again, issues with passive Russian surface ships and a lack of Victory Levels. Similar result to Bardufoss Blues.

7. Keflavik Capers: Plot-focused game, in which you are doomed to lose Iceland, but can still ‘win’ by saving your units. Works well and I managed a Triumph.

8. Plug the Gap: Another excellent and exciting scenario, with special relevance for us Brits! Came away with a Triumph.

9. Hold the Line: This one was an absolute thriller, with many anxious moments before I scored another Triumph.

10. Eisenhower Moves North: More gripping stuff and another excellent, challenging but balanced game. Continued my run of Triumphs.

11. Changing of the Guard: A nail-biting struggle for survival under heavy attack and very enjoyable in a scary way. Did very well, though there were no official Victory Levels.

12. Command at Sea: Small, but interesting game despite a lack of clarity about how to land troops on Corvo (judging from my visit to the area this March, it’s as well there are no detailed weather rules or it would have been impossible). Came away with a Major Victory.

Perhaps I’m biased because I generally managed to win, but I thought this opening phase of the campaign was quite superb and justified all the plaudits bestowed on it elsewhere. It was constantly challenging without ever being unfair.

13. Cutting the Tether: Small, unusual scenario which gave the land units a chance to shine, Managed a Minor Victory.

14. Here Comes the Cavalry: This opening round of the Icelandic saga involved suppressing the Soviet fighters on the island. No specified Victory Levels but, on the whole, I did a very effective job of this after another exciting contest. Frustratingly, the Russians didn’t stay dead…

15. Stab in the Dark: A small, single-sub scenario and, like most of that ilk, rather dependent on not being unlucky. On this occasion, my luck was in and I scored a rather fortunate Triumph.

16. Sub Surge: Really enjoyed this one. Having lots of subs spread my liabilities and it was possible to win by playing cautiously, with attention to detail. Scored a Major Victory.

17. Poke in the Eye: This is playable in the blink of an eye and is almost no challenge once the crippling bug that made the Oscar nigh-invulnerable was sorted-out. Mainly there for the plot features and it helps if you’ve read the book. Minor Victory with the bug, Triumph without. Shame it wasn’t the only Oscar...as a matter of interest, how many were built?.

18. Ant Eater’s Revenge: For me, this is where things started to go a little astray, both personally and for the quality of the campaign. Simply put, it is too hard, at least for most players. I don’t claim to be an expert, but I’m not bad (see results above from blind playthroughs) and I still don’t have a clue how to beat this. Perhaps there’s a case for some scenarios that only the best can win, but it’s not very inclusive. Maybe you could have ‘par’ and ‘expert’ Victory Levels?.

It’s a suicide mission that no sane NATO commander would have authorised. It would have worked better, I think, if the Russian fighter strength had been based on the results of a playtest of Here Comes the Cavalry, so that there was continuity. As it is, there are far too many of them and you can’t concentrate on attacking the SAMs, which is what it should have been about.

Fewer fighters might have meant fewer later scenarios but, to be honest, this would have been no bad thing, as Iceland drags on to the point where you get tired of seeing the place. Even with the same number of scenarios, the scoring could have been adjusted to balance the level of challenge, given fewer opposing fighters. Points scoring is also unduly harsh on the player. Two playthroughs, two Disasters.

19. Decapitation: Similar, but not as severe. Some foreknowledge is needed to avoid punishment from the initial ambush. Too many fighters, miserly Victory Conditions. Possible candidate for removal to shorten the Iceland phase of the Campaign. Managed an Average result after my first try was abandoned early due to losses.

20. BUFF Stampede: Different NATO aircraft provided much-needed variety here. Anomalous situation whereby the Russian fighters continue to be a thorn in the player’s side, but the SAMs have mysteriously been neutered. Perhaps they ran out of ammo (and the fighters didn’t)?. Scoring system still makes it very hard to win. Managed an Average outcome.

21. Sweep Up: Not quite Groundhog Day, as the Vestmannaeyjar airmobile operation adds interest. Either there were two Oscars (three, counting the one sunk in Poke in the Eye) or the same one somehow got a full reload after Decapitation. Battled through for my first Triumph in a while.

22. Vagar Vengeance: A very tricky scenario until you work-out how to think outside the box, disregard orders and beat it. Satisfying in the end. No official Victory Levels, but I got what I regarded as a good win at the third attempt after a bad defeat and a seriously Pyrrhic victory.

23. Swift, Silent and Deadly: Difficult scenario, but not unbeatable. Still way too many fighters at this advanced stage. Scored a Minor Victory at the second attempt, following a Minor Defeat first-time. Possible candidate for omission to shorten the Iceland saga, especially as such a risky operation should not have been attempted.

24. Battlewagons to War!: More Groundhog Day, with the presence of the battleships the only really distinctive feature. Iceland tends to blur into one continuum while, Bardufoss Blues/Trondheim Express apart, the Phase 1 scenarios are crisply distinctive and memorable. Still too many fighters, right to the end. No Victory Levels set, but I managed a respectable performance. Given that the battleships feature in the next one, this could have been omitted.

25. Jar Heads on Ice: Unwieldy scenario, badly degraded by the absence of any points for landing troops after all the admin involved in doing so. Despite the bloodless landings, suffered a Minor Defeat for losing the Wisconsin, largely due to a lack of foreknowledge of the scenario’s quirks.

26. Land of Fire and Ice!: Another risky operation which is probably more enjoyable in the book than in the game. Tough without foreknowledge and not easy with it. I really wasn’t clear about the Victory Conditions and the map graphics make some important information difficult to see. Suffered a Major Defeat.

27. Out on a Limb: Certainly not dull!. Without the old-style OECM rules/settings, this is really difficult to win in meaningful terms (by saving the Eisenhower). Scored a false ‘Minor Victory’, but derived no satisfaction from it.

I’m sure folks will have varying opinions on this, but it should be apparent that I found the Iceland phase of the campaign rather less enjoyable than the ‘NATO on the Defensive’ series. In my view, it was too long, somewhat repetitive (though not always), didn’t flow believably from one game to the next and suffered from significant scoring and play balance issues. While Phase 1 flowed plausibly as a campaign, Phase 2 seemed like a set of separate scenarios, each one in a parallel reality where previous events were different.

Having said this, I still think that Northern Fury is a splendid, epic campaign and am very grateful to Bart for all the hard work he has poured into it (as well as his good-natured toleration of what I intend as constructive criticism). I am still looking forward to playing the next phase back in Norway (not to mention the other modules) and reading the next book.

It is also fair to say that, to an extent, my struggles in Iceland reflect my shortcomings as a player. Other players may well have coped rather better with what I faced (and might be able to write more perceptive and analytical AARs). What worries me is that I’m not sure how much I’ve really learned and still don’t think I’d do much better with some of the scenarios if I played them again.

Anyway, if people still want me to, I’ll continue the series in Norway, starting in the near future.
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Deathtreader
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Re: Northern Fury - Half-Time Review

Post by Deathtreader »

Hi,

"Anyway, if people still want me to, I’ll continue the series in Norway, starting in the near future."[/b]

Please continue......I find your AAR's both informative and entertaining!

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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Gunner98
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Re: Northern Fury - Half-Time Review

Post by Gunner98 »

Great summary. Thanks for the wrap-up and persevering through the scenarios, especially the ones you didn't particularly care for.

A couple of counterpoints:

Bardufoss Blues and Trondheim Express originally started as one scenario but was broken apart as it was too large and unwieldy, particularly as it was built when the game engine was much less efficient than it is today

Oscars: From my webpage: http://northernfury.us/warsaw/su/navy/subs/ssg/
Historically there is debate on how many Oscar II’s were planned but it is fairly certain that 11 were launched with the 11th significantly delayed, and three more building and later scrapped. In Northern Fury, the first 11 are in service with three more building and an additional four planned.

The Iceland Saga - some valid points and reduction of some scenarios might be in the cards. The 4 major strikes against the island were to represent what I felt was important in deconflicting USN & USAF operations, that was probably lost in the noise but the idea of the two working seamlessly together in 1994 is wrong. I will eventually go back and make some adjustments.

As to playing through more scenarios - please do. I really enjoy your write-ups and it gives me good benchmarks to work on in future fixes.

Might I suggest however, instead of moving straight into the next phase of Norway, you may want to catch up on some of the other theaters. Caribbean Fury is now complete (5 scenarios) and I think it's quite interesting. Baltic Fury is decisively linked with Northern Fury and is all but complete with the last scenario waiting some more testing. Mediterranean Fury is partially finished and the first 5 scenarios are good (well maybe not from a Brit point of view ;) ). The 7th Indian Ocean Fury is in testing and these are really quite different. Pacific Fury is the most immature with only the first 6 complete but I think they are pretty fun.

If you do go into the next series of Northern Fury, I suggest you skip NF-34 as it is a long and very large one which was mostly built to test the CMANO engine limits back in the day. With the development of Lua, it needs a major scrub.

Please keep the coming.
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
fitzpatv
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Re: Northern Fury - Half-Time Review

Post by fitzpatv »

Thanks for the feedback, Bart. Many of the IT developers I used to work with were similarly understanding with me as a tester, but I'd happily have swapped you for some of the minority!.

The show will go on. If you would find it more helpful for me to switch to the other modules, I'll do so, starting with Caribbean Fury as you suggest. To be honest, I've been tempted to for a while and the change of scene and opposition will do me good. I'll be playing the BALTAP series from the Community Pack in parallel, having enjoyed the first one and might alternate one of the other official campaigns with the Fury series after that. I'm still open to other requests for one-off scenarios.
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Schr75
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Re: Northern Fury - Half-Time Review

Post by Schr75 »

Deathtreader wrote: Fri Jun 24, 2022 12:34 am Hi,

"Anyway, if people still want me to, I’ll continue the series in Norway, starting in the near future."[/b]

Please continue......I find your AAR's both informative and entertaining!

Rob.

+1

By all means, do continue.
I too find them both entertaining and informative.

Søren
mikerohan
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Re: Northern Fury - Half-Time Review

Post by mikerohan »

Yes, please. Do continue!

And if I may, I suggest following Gunner98's advice and switch to Caribbean, Med or Indian series.

Cheers!
fitzpatv
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Re: Northern Fury - Half-Time Review

Post by fitzpatv »

As requested, Hot Tamales coming-up in a week or so!. At least it'll be warmer than Iceland, though I suspect I'll still be facing lots of Russian-made kit.
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Nikel
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Re: Northern Fury - Half-Time Review

Post by Nikel »

A petition/suggestion for your AARs, fitzpatv.

A screenshot or two, never cause any harm ;)
maverick3320
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Re: Northern Fury - Half-Time Review

Post by maverick3320 »

Keep the AARs coming, Fitzpatv. I enjoy reading them over breakfast.

FWIW, I did the exact opposite as you: I started with all the "side" theaters in Northern Fury First: Caribbean Fury, Indian Fury, Pacific Fury, Baltic Fury. They are quite varied and staring at different locations in the world certainly does help, as does playing around with different assets. Nothing wrong with switching things up a bit!

As someone who enjoys theater-level asset management, my only wish is that somehow China and India became more involved in the fracas...
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Gunner98
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Re: Northern Fury - Half-Time Review

Post by Gunner98 »

maverick3320 wrote: Wed Jun 29, 2022 1:06 pm my only wish is that somehow China and India became more involved in the fracas...
:( trying to limit the scope... they are about the only 2 countries not involved ;)
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
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