Like many already suggested, an improvement for Model design would be great
Here is another concept for example:

Some explanations:
- small icons represent technolgies required to unlock parts (ingame images used)
- greyed text/images = unavailable
- mouseover parts type = more details about bonus/malus of weapons vs armor (not shown on mockup)
It was inspired mainly by:
- Pratapon51 mock-up (https://www.matrixgames.com/forums/view ... 2&t=361619)
- Community comments / discussion
- My previous quick mockup https://www.matrixgames.com/forums/view ... s#p4847612
EDIT: Mockup for Aircrafts designs:

Don't hesitate to comment / give more ideas so we can continue to improve our mockups for Vic :p



