Soviet Cavalry Squad prodution.

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Zebtucker12
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Joined: Sun Jan 08, 2017 5:32 pm
Location: Östra Aros

Soviet Cavalry Squad prodution.

Post by Zebtucker12 »

Soviet Cavalry squad 1941 is production is Need based meaning it is unlimited is this WAD? Horses fit for cavalry is defenitly not an infinite resource.
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AlbertN
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Re: Soviet Cavalry Squad prodution.

Post by AlbertN »

The problem of 'Soviet Cavalries' (and if we extend the Horse business - to Freight) is what spark that.

Tbh if the CAV unit attacking a German ID was having 'Shatter' result instead of 'Insignificant losses' this change could matter - or maybe as German troops perform deliberate attacks with full CV vs a weak CAV to inflict 'significant losses'.

I believe the only real change in the game that this would bring is the forming up of Cavalry Corps.
That it pratically would 'mandate' to have 3 CAV divisions form up a Corp, and thus remove them from map and the cap - instead than forming up new corps from scratch (and thus retaining 60+ CAV divisions on map for later when the cap drops down to ~13, and ~14 corps).

So from my perspective - this type of change, putting a 'limit' in how many Cavalry Squads can be produced a turn - may serve this purpose first and foremost.
Denniss
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Re: Soviet Cavalry Squad prodution.

Post by Denniss »

In WitE1 soviet players were building cav divs as poor man's motorized/mech div like crazy. Until we limited cav squad production to a reasonable level.
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Zebtucker12
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Location: Östra Aros

Re: Soviet Cavalry Squad prodution.

Post by Zebtucker12 »

Remember what you switched it to?
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Denniss
Posts: 9315
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

Re: Soviet Cavalry Squad prodution.

Post by Denniss »

Sov cav squads were limited to 200 (41 types) and 250 (43 type) per friendly replacement phase in each turn (refit A + Normal so 400/500 max)
Axis types were limited to 50ish or lower
WitE dev team - (aircraft data)
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