[Suggestion] Tier tag

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Thineboot
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[Suggestion] Tier tag

Post by Thineboot »

Please add an explicit Tier tag instead of reusing the Column tag for adding ResearchProjectDefinitions to tiers in ResearchProjectDefinitions.xml.

This would allow us to reshape the compressed research tree without breaking the predefined hardcoded tiers (= columns).
If you think it's necessary to visualize tiers throughout the whole game, add the digit next to Size in the top right corner of the popup.

Personally, I'm much more interested in a research tree that shows projects based on their size aka cost of research points, rather than tiers that are only needed to decide which techs are known at game start.

For backward compatibility you have to know how many bytes you use for the project definitions - I guess you know ;) Old save, double column to tier, done. And this would only be necessary if you need the tiers after game start for any reason. Otherwise column would be column and save wouldn't even become larger (one, two, four bytes per project, depending on your data structure) at all.
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