When Not At War?

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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ASHBERY76
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When Not At War?

Post by ASHBERY76 »

I have never played EIA board game so i dont know about the game but what is there to do when not at war? this is one thing that annoyed me about E.U pcgame it was dull in peacetime.
John Umber
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Post by John Umber »

Sometimes a good book is recommended at peace time.

Stop joking...

Normaly you can look for minor neutral countries, other wars or just simply prepare for your next. Using diplomacy etc...

Normaly there are things to do, just not so much...
John Umber
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ASHBERY76
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Location: England

Post by ASHBERY76 »

No internal politics in the game at all?.
John Umber
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Location: Sweden

Post by John Umber »

No...

It is based around the struggle between nations.
You can just move around troops...

It is more like Risk than EU. A very complicated Risk though.
John Umber
DodgyDave
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Post by DodgyDave »

While EU and EU2 are both two good games, then should they have included turn based as EIA and corps makers instead of animated soldiers and their number of troops was totally unrealistic <g> and you could hardly keep up with Computer, if you as England spread out too much.

EIA is great and simplier game, even thought have some strange rules to keep in mind :)
soapyfrog
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Post by soapyfrog »

I liked the "turnless" nature of EU2. After all, what better simulation could you have than one that runs in "real-time"? Turn-based games are an artifact of board games which need to be simple enough to play without the aid of computers.

Anyone who has played SFB over the years, for example, can tell you that the closer a board game gets to having "simultaneous" movement, the more interesting it beocmes, while at the same time growing more exponentially complex and time consuming.

Computers, however, save us from that. There is no actual need to restrict yourself to artificial and arbitrary "turns", since the computer can handle all the complexity thereof.

In this way EU, EU2, and HoI are completely revolutionary. They are not "twitch" RTS games, they are ponderous, slow strategy games, and yet they employ a "turnless" system that create the framework neccessary for amking a "true" military simulation...

Quite amazing. However EU2 does lack the "tactical flavour" that EiA injects by alllowing you some more control over individual battles, nd also in many ways it's scope is TOO grand, making it difficult to have a balanced multiplayer experience.

But to suggest EU2 should have been turn-based is to completely miss the point ;)
timewalker03
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peacetime

Post by timewalker03 »

Well, During most of the peace time situations I have played most of the diplomacy and backstabbing preperations took place. Strategy is planned between allies and many arguments take place, friendships challenged, and old friends reunited. To put it mildly peacetime sucks but you must make the most of it. It does come rarely and if you are France or Britain this is the time that you must spend the best. Napoleon didn't sleep during peacetime. He planned for war and domination. This can be the most fun time of the game or the most disastrous. Sharpen your knives for the grand back stab or prepare your back for it. Peace time is critcal and short in this game. :D Can't wait for the game.
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