Hi Checksum - I have quoted some of the thoughtful comments you posted on the Tech Support board dealing with issues that could be relatively easily modified in the existing game. I would like to consider some of these ideas in my ongoing Icarus Mod for the 1914 Campaign. So, I am reposting these notes here for others to comment, as well as for Bill to reply if he wishes.Checksum wrote: Wed Jul 20, 2022 5:55 pm Hello and good day,
I found some bugs; nothing major, but I keep noticing them, so I thought I might as well post them here. Could they perhaps be fixed with the next Update?
1. If the UK ist not in the war yet, it will protest "German" naval movement whenever Austro-Hungarian ships operate near Algeria. The Austro-Hungarian supreme naval commander, Admiral Haus, protests strongly against his ships being mistaken for the German navy.
2....
d) All of the Caucasus Mountains and all the various Persian Mountains are just mountains, not high mountains, even though many of them are as high as the highest mountains in the Alps. Poring over all of them might be too much work, but at least the Damavand (249, 114) and the Ararat (233, 106) should be upgraded to high mountains.
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7. Various countries lack logical alternate capitals:
a) The Ottoman Empire should/could have Angora. Admittedly that should be evaluated carefully, as it would prevent a clean decapitation by occupying Constantinople. Still, given that all other majors have one or more alternate capitals I'd say it would be fair.
b) Switzerland should have both Geneva and Zurich, which are large towns perfectly capable of housing the Government. The lack of an alternative capital is particularly striking given Switerland's highly federalized nature - France and the German Empire were far more centralized.
c) Alexandria should be the alternative capital for Egypt. It was important both as a major city and a major port. It also seems unlikely that British rule would collapse immediately after the loss of Cairo.
d) Benghazi should be the alternative capital for Libya. Libya being very decentralized back then, the loss of Tripoli should not let the whole Italian adventure crumble.
8. The German naval port at Heligoland (160, 70) does not exist even though it was a major port for the High Seas Fleet and a lot had been invested into it prior to WW1. Is this because the Island is too small for the map to create a port there or can it be fixed?
9. Finally, a suggestion for the Call to Arms scenario: If Germany does not declare war on Belgium - or perhaps if there are not at least two German units on Belgian territory - by turn 2, then (similar to the decision to send the Austro-Hungarian 2nd army under Böhm-Ermolli against Russia) German mobilization should be delayed by 1 turn, making the 6 corps that mobilize in the Rhein-Ruhr-Area (at 160-161, 77-80) available 1 turn later and also costing another 75 MPP additional mobilization cost. This should make the Russa-First-Strategy slightly less comfy while still keeping the option open. It is also more realistic and in line with the German mobilization plan which had a very precise, inflexible schedule and did not even envsisage a potential Russia-First-Strategy. The claim by the German Supreme Army Command that primary mobilization against Russia would only result in a chaotic crowd of disordered people without supply ("wüsten Haufen ungeordneter Menschen ohne Verpflegung") is probably overblown, but there would definitely have been delays and some disorder.
1) Austro-Hungarian naval movements in the Med trigger British protests
This happens because one of the #CONDITION POSITIONS that triggers a protest by the UK is one Central Powers naval unit within 75 sea hexes of mid-Atlantic hex 80,87. It turns out that reaches into the Western Med off Algeria. That could be fixed by just adjusting the #CONDITION POSITION to apply specifically to German units. (Or you could keep the trigger as is and reword the notification so it says the UK is protesting Central Powers naval movements.)
2) In fact, in the Icarus mod I added high mountains in the Ararat hex you mentioned, plus two more hexes in the Caucasus mountains to represent Mount Elbrus. I have not looked yet at the high mountain terrain in Persia but will check it out too.
7) All good suggestions about alternate capitals. I fully agree with your caveat about giving the Ottomans an alternate capital - if they have one, it should be Angora. But it would affect the play of the game significantly to give them that back-up.
8) Heligoland: that is a very interesting observation. It can be fixed by making Heligoland a land hex (currently it is a sea hex) and adding a resource to it (I would suggest a fortress). I would also add a full strength coastal gun. This would certainly deter Entente naval "adventurism" against Germany e.g. sending destroyers to mine the entrances to the two German ports on the North Sea. You could add a port hex as well to Heligoland once it is a land hex, though that would change naval movements around Heligoland significantly as it would then take up two hexes rather than one. It would be interested to hear more about how the German navy actually used Heligoland in WW1.
Bill - have you considered doing something with Heligoland in the game?
9) Changes to German mobilization in 1914: that is an interesting idea as well. Rather than just delaying the arrival of those six corps by one turn, might it make more sense to write a new DE giving Germany the option of having them deploy in East Prussia rather than the Ruhr, at a greater cost and perhaps a further delay. If Germany decides to do a Russia first opening (which is intrinsically an alt-history choice) it seems reasonable to imagine that the German High Command would change the mobilization points for some of their later arriving units. However, adding this DE would probably serve as a further incentive to consider Russia-first openings - which is not your intent in making this suggestion. I'd be interested in your views.
Michael
