Fuel cells for fighters?!?

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

Post Reply
Jorgen_CAB
Posts: 903
Joined: Wed Mar 17, 2010 7:53 pm

Fuel cells for fighters?!?

Post by Jorgen_CAB »

Why do these components even exists, it only confuse the AI and make their fighters really bad?

The reactor component have all the fuel they ever need and often the design need two reactors, especially for the bombers. Please remove this component for fighters and make sure the AI give their bombers enough energy to fly their crafts instead. Having the fuel on the reactor is perfectly OK for fighter crafts.
Schatten
Posts: 203
Joined: Sat Oct 03, 2009 8:38 am

Re: Fuel cells for fighters?!?

Post by Schatten »

I fully agree. Also why the Suggestion spams to put Energy Collectors on it while its neither availiable nor it makes sense?

One next Point ist Crew Modul....im not 100% sure here but it looks fighter and Bomber work fine with or without it.
Jorgen_CAB
Posts: 903
Joined: Wed Mar 17, 2010 7:53 pm

Re: Fuel cells for fighters?!?

Post by Jorgen_CAB »

Well... I modded them out of my game and that made the AI actually build more competent fighter designs... ;)
Post Reply

Return to “Distant Worlds 2”