https://www.matrixgames.com/forums/view ... 6#p5015226
If I run the following code in the Lua console:
Code: Select all
local x = ScenEdit_GetMission('BlueFor', 'On Call')
print(x.strikemission)
print(x.strikemission.Strike)
Code: Select all
{ Strike = { }, Escort = { EscortMaxShooter = 'NoPreferences', GroupMemberEngageDistance = 5, EscortMinNonShooter = 'NoPreferences', BoatsToEngage = All, EscortFlightSizeNonShooter = 'Command_Core.Mission+_FlightSize', EscortFlightSizeShooter = 'Command_Core.Mission+_FlightSize', WingmanEngageDistance = 5, BoatsToInvestigate = All, EscortUseFlightSize = 'No', EscortMinShooter = 'NoPreferences', EscortResponseRadius = 80, EscortMaxNonShooter = 'NoPreferences', FlightsToEngage = All, Type = Land_Strike, FlightsToInvestigate = Flight_x1, EscortResponseRadiusSead = 30, EscortGroupSize = 'Command_Core.Mission+_GroupSize' } }
{ }
I believe that this bug goes all the way back to CMANO.