1. I have seen some battle reports/result windows with flame tank support units having ~25-30 CV at the end that's why I was wondering ...are there any "positive" mulipliers specific for flame tanks that are not mentioned in the Game Manual?
2. Do this "negative" multipliers apply to flame tanks, as they are AFVs?
Examples: Urban/Heavy Urban are both "Double dense (2)"; Heavy Woods is "Dense (1)"
3.1 What about flame tanks concerning Fortifications (in any terrain)? Do flame tanks also reduce (wooden) fortifications?WITE2 Game Manual p.274 wrote: (1) In dense terrain, the CV of infantry type ground elements is
doubled and the CV of AFV and combat vehicle type ground
elements are halved (23.8.3).
(2) In double dense terrain the CV of infantry type ground
elements is quadrupled (x4) and the CV of AFV and combat
vehicle type ground elements is quartered (x1/4).
WITE2 Game Manual p.230 wrote: During an attack a fort may be partially or fully
destroyed [...].
This can happen due to the numbers of engineers,
artillery, and overall size of the attacking force.
3.2 ...or does "flame damage" just completely ignore the existence of bunkers, when "flaming" the enemy units inside?WITE2 Game Manual p.365 wrote:Flammpanzer II – To assist in the reduction of fortified
positions, the Germans modified a Panzer II...
