Version 1.02.44 Beta

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Teo41_ITA
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Version 1.02.44 Beta

Post by Teo41_ITA »

Hi everyone,

Steam just updated my game to beta version 1.02.44, yet I don't see any changelog in the forum. Has this beta patch been released by mistake?
PanikQaywsxedc
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Re: Version 1.02.44 Beta

Post by PanikQaywsxedc »

There was a new pdf added called "whatsnew" which includes all the changes, you can also find it under your local Gary Grigsby`s files.
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Joel Billings
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Re: Version 1.02.44 Beta

Post by Joel Billings »

There is a 1.02.44 update that Erik was trying to get released today. It looks like it got activated at Steam, and it's available on the My Page at Matrix. Since it was late Friday by the time it got approved, it probably just missed the cutoff for getting announced by Matrix. This is a public beta, but we are moving quickly toward making a new official version based on this update. Here's the change list:


Change History:
V1.02.44 – 12th October 2022
New Features and Rule Changes

IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.02.44 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.
• Brigades can no longer be used to create Soviet rifle corps.
• Adjusted combat so that various Mech ground elements will be considered dismounted when shot at under 500 yards. Made it less likely they would be fired at by armored piercing direct fire at ranges over 500 yards.
• Made it so partisan type unit type units can be used and in most ways is treated as if it’s a fort type unit. However, unlike a fort type unit it can retreat. Partisan type units are not used in the standard game scenarios, but are used in one of the Steel Inferno scenarios.
• When a leader is automatically replaced, the system will now attempt to find a leader of suitable rank, if one is available, before promoting a lower ranking leader.
• Removed the Vehicle Repair line from the left side of the production screen. You can still find the number of vehicles in repair on the right side of the production screen.
• Added Living Manual v1.17.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.42.
Bug Fixes and AI Improvements
• In some cases the AI depot assist will not function until the game is saved and reloaded. Fixed.
• Fixed typos in logistics report loss by phase section and in send air units back to reserve text.
• Temp port was not retaining its city ID link. Fixed.
• Airbases could end up with over 20 air units, and/or over 300% of airbase capacity. Made adjustments to transfer routines to prevent this.
• The production screen aircraft build numbers for 2 German aircraft models was increasing by thousands each turn (display issue only). Fixed.
• Damage to an airbase in a temporary port hex in displaying as overlapping text in the city detail screen. Fixed.
• Unit moving onto a ferry is incorrectly able to undo its move even after moving next to an enemy unit. Fixed.
• Vehicles listed as built in the production screen incorrectly includes captured vehicles. Fixed.
• When Soviet corps are broken down, the interface should automatically select the first unit on the right unit panel. Fixed.
• Air groups in the reserve set to Manual Upgrade are automatically upgrading. Fixed.
• Some ski units were not displaying the ski unit symbol (but were getting their CV bonus). Fixed.
• Editor – Changing the ‘action’ in one action line in an event (example: SET TO) could change other action lines in the same way. Fixed.
• Editor - Going to the Ground Elements tab in old editor forces you into the new editor. Fixed.
Data and Scenario Changes
• Changes to OB file:
o All FKL units are now armored instead of engineer
o Added zbV Mot. Regiment OB
o Fixed TK SS upgrade paths
o Adjusted number of Panzer recon elements in some OBs
o Doubled Sdkfz 250 Recon Sections in all German units
o Doubled Mot. Recon Section in all German units
o Added OB for SS Mountain Sturm Brigade
• Changes to device file:
o Unused Effect rating removed from all aircraft weapons.
o RS-82 Rocket (0070) – Load increased from 15 to 24, Range decreased from 6800 to 0, Accuracy decreased from 8 to 2, Blast decreased from 6 to 5, Anti-Soft decreased from 92 to 80, Anti-Armor decreased from 80 to 7, Penetration decreased from 6 to 0, and HEAT Pen increased from 40 to 50.
o RP-3 60lb SAP Rocket (0071) – Load increased from 97 to 98, Range decreased from 1700 to 0, Accuracy decreased from 8 to 4, Anti-Armor increased from 0 to 44, Penetration decreased from 6 to 0, and HEAT Pen decreased from 75 to 0.
o 5in HVAR/HE Rocket (0073) – Load decreased from 141 to 134, Range decreased from 1650 to 0, Accuracy decreased from 8 to 4, Anti-Soft increased from 182 to 186, Anti-Armor increased from 0 to 15, Penetration decreased from 15 to 0, and HEAT Pen decreased from 125 to 90.
o RS-132 Rocket (0074) – Load increased from 50 to 86, Range decreased from 7750 to 0, Accuracy decreased from 6 to 2, Blast decreased from 11 to 10, Anti-Soft decreased from 197 to 185, Anti-Armor increased from 0 to 15, Penetration decreased from 12 to 0, and HEAT Pen increased from 62 to 75.
o 132mm M-13 Rocket (0433) – Range decreased from 9250 to 7350, Blast decreased from 15 to 9, Anti-Soft decreased from 296 to 156, and Anti-Armor decreased from 25 to 13.
o 300mm M-31 Rocket (0440) – Blast decreased from 19 to 16, Anti-Soft decreased from 419 to 348, and Anti-Armor decreased from 35 to 29.
o 300mm M-30 Rocket (0442) – Range decreased from 3100 to 2900, Blast decreased from 19 to 16, Anti-Soft decreased from 419 to 348, and Anti-Armor decreased from 35 to 29.
• Changes to Ground file:
o Fiat 3000B (0344) renamed L5/30 – Fuel Use decreased from 71 to 15.
o FT-17/37 (0345) – Fuel Use decreased from 71 to 24.
o Added (import) production of panzer recon sections
• Changes to factory file:
o German vehicle factories - all size-1 factories either removed or increased to size-2, some removed points redistributed to larger factories
o German/Soviet vehicle factories - some size optimizations to reduce rounding losses from production modifiers
• Changes to map in maptext, hexart, hex, control, city, mapregion files:
o Road system review in Hungary, Slovakia, Yugoslavia, Alps region between eastern France over Northern Italy and Southern Germany to Austria
o Fixed wrong names and some layout issue of Carpathian mountain passes
o Fixed multiple issues with map texts
o Italian hexes in Tyrol region moved to Alto Adige
o Some region/border changes in southern Caucasus, central/northern Italy, southern/southeastern Germany/Austria, Rumania/Hungary
o Two swiss hexes ceded to Germany, one each from France/Italy ceded to Switzerland
o Changes to locations:
0098 Schulau renamed Wedel
0246 Bad Hersfeld renamed Hersfeld
2561 Telav renamed Telavi
5627 Bad Langensalza renamed Langensalza
5650 Puettnitz renamed Puetnitz
829 Targu Ocna HUN -> RUM
• 1941 Campaign(s) changes:
o rebuilt soviet airbases to limit their available supply, fuel and ammunition to ~50-60% of their needs
o added 20k Axis vehicles to pool after removing 15k excess vehicles from existing units and 5k+ from delayed units
o added 40k damaged Soviet vehicles after removing ~33k excess vehicles from existing units (mostly airbases) and ~7k+ from delayed units
o invalid rename in unit slot 1751,8661 removed
o invalid rename in air unit slot 2294 removed
o Airbase units renamed: Bad Langensalza,Puettnitz
o Airbase unit added: Stavropol
o XVII Ital. Corps removed from Balkans (duplicate), Armored Ital. Corps in IT renamed to XVII Corps with Barbieri in command
o Giovani Fascisti Division reduced to 75% strength
o Savona Ital. Infantry division rebuilt as mot. Inf
o Brennero,Venezia,Ferrara,Marche,Puglie,Arezzo Infantry Division reformed as Ital. Mountain Division
o Piacenza, Montova, Rovigo Ital. Mot. Infantry Divisions downgraded to plain Infantry Divisions
-> all three had either limited motorization or had to give up motorized elements to Eastern Front or North Africa
o Piacenza remove NA transfer; Rovigo available mid 3/42, add WE transfer in early 11/42
o 303rd FKL Panzer-Pioneer Bn disabled - became part of PzDiv Schlesien while forming
o 638th French Infantry Regiment disbands mid 7/44 (became part of the Charlemagne Brigade)
o Polish/Czechoslovak unit arrival changed from Map to Reserve, all equipment except non-specialist combat and support squads removed
o 1st Polish Rifle Division arrives 9/43 with combat and support squads full
o 1st/2nd Polish Army HQs upgraded to larger late war organization and fully equipped with support squads
o other 1st Polish Army divisions arrive with 50% of their squads available, the support units are equipped with 100% support squads
o 2nd Polish Army divisions and support units arrive with 50% of their support squads filled
o Czechoslovak Tank brigade arrives with just 50% of their support squads
o 1st Czechoslovak Rifle Corps downgraded to Brigade, arrives 9/43 with just squads filled, upgrades to Division in 4/44
o 2nd Czechslovak Rifle Brigade added, arrives 6/44, upgrades to Division in 1/45
o 3rd Ski Brigade - conflicting rename removed
o 8th Tank division - conflicting rename removed
o 20th Tank division - conflicting rename removed
o fixed minor issues and typos with events 88, 93, 94, 252.
• Road to Leningrad, Operation Typhoon, Road to Minsk, Red Army Resurgent, Destruction of Southwestern Front change:
o fixed a small number of broken HHQ links.
o fixed minor issues and typos with events 88, 93, 94, 252.
• Changes to icon G0344 and phot GP0756
All understanding comes after the fact.
-- Soren Kierkegaard
MarkShot
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Re: Version 1.02.44 Beta

Post by MarkShot »

More than just knocking off before the job is done. The home page is not reachable.

502 Bad Gateway nginx
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Thogode
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Re: Version 1.02.44 Beta

Post by Thogode »

Same here. "My Page" is not reachable. Would somebody please fix this? Thanks.
Denniss
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Re: Version 1.02.44 Beta

Post by Denniss »

Last edited by Denniss on Sat Oct 15, 2022 12:09 pm, edited 1 time in total.
Denniss
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Re: Version 1.02.44 Beta

Post by Denniss »

My Page is working now
Last edited by Denniss on Sat Oct 15, 2022 12:10 pm, edited 1 time in total.
MarkShot
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Re: Version 1.02.44 Beta

Post by MarkShot »

Got it. Thanks.
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Erik Rutins
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Re: Version 1.02.44 Beta

Post by Erik Rutins »

The update posts here and on Steam have been updated today to reflect the new 1.02.44 public beta update.

Everyone, please test this if you can as we see it as an official update candidate.
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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PeteJC
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Re: Version 1.02.44 Beta

Post by PeteJC »

Ugh I just started (just completed air phase of turn 1) a new Grand Campaign (.41) against the Soviet AI. It does not look like much have changed to the Grand Campaign scenario so if I update now will I miss much of what has been added/updated in .44?
PeteJC
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Re: Version 1.02.44 Beta

Post by PeteJC »

Ugh I just started (just completed air phase of turn 1) a new Grand Campaign (.41) against the Soviet AI. It does not look like much have changed to the Grand Campaign scenario so if I update now will I miss much of what has been added/updated in .44?
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Joel Billings
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Re: Version 1.02.44 Beta

Post by Joel Billings »

There are some scenario and data changes that you will miss out on, but in the context of a 1941 campaign, nothing so major that you should feel you need to restart your game. If it were me, I'd keep going. You'll get all the code changes and bug fixes.
All understanding comes after the fact.
-- Soren Kierkegaard
Light4bettor
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Re: Version 1.02.44 Beta

Post by Light4bettor »

Joel Billings wrote: Sat Oct 15, 2022 6:27 pm There are some scenario and data changes that you will miss out on, but in the context of a 1941 campaign, nothing so major that you should feel you need to restart your game. If it were me, I'd keep going. You'll get all the code changes and bug fixes.
Noticed a Pruzhany-Ruzhany-Slonim average road has been added- been hoping for this update. Nice. This was the 17th/18th Panzer Divs. axis of advance first couple days of barbarossa- while the Kobryn-Ivatsvetchi-Slutsk- was 3Pz/4Pz Divs axis.
Light4bettor
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Re: Version 1.02.44 Beta

Post by Light4bettor »

Some of 2nd Panzer Gruppes (Guderian) dispositions evening of 23 June

1941
axisofadvance.png
axisofadvance.png (3.06 MiB) Viewed 963 times
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