[FIXED][1282.1] DB 496 missiles burning time are super low and ranges are super short

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AceOfSpadeszzzzzz
Posts: 89
Joined: Tue Apr 12, 2016 9:06 am

[FIXED][1282.1] DB 496 missiles burning time are super low and ranges are super short

Post by AceOfSpadeszzzzzz »

In the attached scenario we can see that even the target is already within 20nm, we still get a out of DLZ range if we try to manually fire the missile, and after we fired the missile the motors only burn for like 2 sec.
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missile_bug.zip
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SteveMcClaire
Posts: 4342
Joined: Mon Nov 19, 2007 9:31 pm

Re: [1282.1] DB 496 missiles burning time are super low and ranges are super short

Post by SteveMcClaire »

Logged for investigation.
gennyo
Posts: 204
Joined: Wed Apr 03, 2019 8:08 pm

Re: [1282.1] DB 496 missiles burning time are super low and ranges are super short

Post by gennyo »

FYI: 1282 is not just having problem about shrunk DLZ than 1278, it seems run slower than 1278 using the same benchmark scenario and hardware/software.

Maybe the new code calculating the range for displaying in DB window also running on DLz calculations?
gennyo
Posts: 204
Joined: Wed Apr 03, 2019 8:08 pm

Re: [1282.1] DB 496 missiles burning time are super low and ranges are super short

Post by gennyo »

1283 seems like fixed this, OP could have a try.
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SteveMcClaire
Posts: 4342
Joined: Mon Nov 19, 2007 9:31 pm

Re: [1282.1] DB 496 missiles burning time are super low and ranges are super short

Post by SteveMcClaire »

Fixed for beta 1284
AceOfSpadeszzzzzz
Posts: 89
Joined: Tue Apr 12, 2016 9:06 am

Re: [1282.1] DB 496 missiles burning time are super low and ranges are super short

Post by AceOfSpadeszzzzzz »

gennyo wrote: Tue Oct 18, 2022 2:28 pm 1283 seems like fixed this, OP could have a try.
Just did a test and I don't think it's fully fixed, will start another post.
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