Campaign Series Vietnam - 1.23 UPDATE

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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Jason Petho
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Campaign Series Vietnam - 1.23 UPDATE

Post by Jason Petho »

We have the 1.23 UPDATE ready to hand off on Sunday. Barring any disasters, it should be available around Thursday.

17.1 Vietnam Update Log for 1.23


17.1.1 Errata
• No errata for 1.23

17.1.2 Enhancements
• In the Scenario Editor, implemented a new, standalone Missions Dialog, for specifying one or more Mission Types for each side. (We anticipate making expanded use of this legacy capability, both in the EAI and the CSEE/SAI.)
• Expanded the list of Mission Types from the legacy 11 to 23.
• Extended the sound categories from 35 to 43, to accommodate the eight new aircraft/helicopter sound types.
• Extended Map Hints to display ‘W’ marker labels at inland Waterway hexes.
• In 2D, when direct firing blindly into apparently empty hexes, the tracer fire and explosion graphics will newly display.
• Trace fire and light arms explosion graphics will no longer display, and map recentering to the target hex will not happen, if the target hex is out of Line of Sight.
• Implemented the new CSEE functions: game(), game_name(), scenario(), missions(), mission_name(), region(), region_name(), biome(), biome_name(), condition(), shuffle().
• Implemented a new CSEE/SAI uber function, attack_sequential().
• Implemented a new CSlint utility, csflgfix.pl, for modifying unit flag values.
• Revised the CSlint utilities csscnchk.pl & csluachk.pl to accommodate the new Mission Types and new CSEE functions.
• With the -V command-line option, every game EXE will display its version # and build time/date.
• Revamped the log system ERRID codes, for better CSEE/SAI debugging.
• Updated several CSlint utilities.

17.1.3 Fixes
• Fixed an assault CTD bug (where all ground units are overrun, and with helicopters flying overhead).
• Fixed a bug where, during day turns only, the Status Bar and HexInfo Box flare (starshell) counts were in disagreement (showing as 0 in the HexInfo Box).
• Fixed a CTD bug in the legacy airstrike system.
• Fixed a bug where in certain airstrike situations some aircraft animations will fail to show.
• Fixed a potential CTD bug if an aircraft Sp*.bit shadow file is missing.
• Fixed some flaws in the attack_way_point() and defend_way_point() CSEE functions.
• Fixed several other flaws in the CSEE/SAI.
• Fixed other minor bugs, and made other minor code improvements.

17.1.4 Graphics
• Revised A Week in Mekong campaign BMPs.
• Added new Special Forces supply icon 3D graphics.
• Fixed a number of *.bit unit outline files.

17.1.5 Data
• Revised the Sounds.dat to incorporate the new sounds for aircraft and helicopters.
• Fixed several other sound issues.
• Revised the Weapon.pdt to incorporate the new special forces supply units.
• Raised village TEM to 0.70.
• Added new Special Forces supply unit to US/France/Australia.
• Revised other platoon files to incorporate new sounds.

17.1.6 Scenarios
• Revised A Week in Mekong scripting to remedy issues found during play.
• Revised A Week in Mekong map.
• Revised A Week in Binh Long scripting to remedy issues found during play.
• Added Mission Types to all scenarios for future use.
• Revised a number of Lua file errors.

17.1.7 Mods
• No new mods for 1.23.

17.1.8 Manual
• Revised manual to 1.23 standards.
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bruce205
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Re: Campaign Series Vietnam - 1.23 UPDATE

Post by bruce205 »

Looks good. Keep them coming :D
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bruce205
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Re: Campaign Series Vietnam - 1.23 UPDATE

Post by bruce205 »

Still no update ??
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Jason Petho
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Re: Campaign Series Vietnam - 1.23 UPDATE

Post by Jason Petho »

Ugh, Apparently not yet.

Sorry all, not sure what the hold up is.
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bruce205
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Re: Campaign Series Vietnam - 1.23 UPDATE

Post by bruce205 »

No worries. Thanks for checking.
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toph
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Re: Campaign Series Vietnam - 1.23 UPDATE

Post by toph »

Jason Petho wrote: Sat Oct 22, 2022 12:13 am Ugh, Apparently not yet.

Sorry all, not sure what the hold up is.
It's not like I've been checking all day :P
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Jason Petho
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Re: Campaign Series Vietnam - 1.23 UPDATE

Post by Jason Petho »

*shakes fist in the air*

That makes two of us!

I'll be posting it all over once they finally get around do it.
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budd
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Re: Campaign Series Vietnam - 1.23 UPDATE

Post by budd »

Yea, its one of the things that has got worse with the Slitherine/Matrix conglomerate. Completed patches sit in a que until someone gets around to making an installer and releasing it, must be according to the schedule. Every game has to be slotted :roll: or so I've read. Well I tell ya in the good ole days patches released when they were ready.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

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Jason Petho
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Re: Campaign Series Vietnam - 1.23 UPDATE

Post by Jason Petho »

*more fist shaking*

Ah well, sorry about that everyone.

Hopefully early next week then.
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budd
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Re: Campaign Series Vietnam - 1.23 UPDATE

Post by budd »

Not on you guys. Enjoying your youtube/twitch series by the way, very instructional.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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Jason Petho
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Re: Campaign Series Vietnam - 1.23 UPDATE

Post by Jason Petho »

Glad to hear that, budd!!

Let me know if there's anything else you'd like to see!
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SamSlitherine
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Re: Campaign Series Vietnam - 1.23 UPDATE

Post by SamSlitherine »

Hi Everyone,

Apologies for the wait!!

The latest patch for Campaign Series Vietnam has gone live.

You can download it from the game launcher check for update button, the product page download area, as well as the following Download Link: HERE

Hope you all enjoy!
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bruce205
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Re: Campaign Series Vietnam - 1.23 UPDATE

Post by bruce205 »

Yay !
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