[1.11.12a] crash on ending turn

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Voker57
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[1.11.12a] crash on ending turn

Post by Voker57 »

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Unhandled Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at WindowsApplication1.CombatClass.Init (WindowsApplication1.Coordinate Target, System.Int32 Type, WindowsApplication1.UnitList Units, System.Int32 attacktype, System.Boolean tDontUseSfx, System.Boolean tallowHistoryOwnRegime) [0x012e6] in <a4c6fe59b4264ded8b42527083fc0b23>:0 
  at WindowsApplication1.ProcessingClass.LIS_AddAirBridges (System.Boolean preview) [0x01081] in <a4c6fe59b4264ded8b42527083fc0b23>:0 
  at WindowsApplication1.ProcessingClass.LIS_SetNetwork (System.Boolean isCalibrationCall, System.Boolean isPreview, System.Int32 onlyForAssetID) [0x08c43] in <a4c6fe59b4264ded8b42527083fc0b23>:0 
  at WindowsApplication1.GameLoopClass2.handleTimer () [0x01211] in <a4c6fe59b4264ded8b42527083fc0b23>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0 
[ERROR] FATAL UNHANDLED EXCEPTION: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at WindowsApplication1.CombatClass.Init (WindowsApplication1.Coordinate Target, System.Int32 Type, WindowsApplication1.UnitList Units, System.Int32 attacktype, System.Boolean tDontUseSfx, System.Boolean tallowHistoryOwnRegime) [0x012e6] in <a4c6fe59b4264ded8b42527083fc0b23>:0 
  at WindowsApplication1.ProcessingClass.LIS_AddAirBridges (System.Boolean preview) [0x01081] in <a4c6fe59b4264ded8b42527083fc0b23>:0 
  at WindowsApplication1.ProcessingClass.LIS_SetNetwork (System.Boolean isCalibrationCall, System.Boolean isPreview, System.Int32 onlyForAssetID) [0x08c43] in <a4c6fe59b4264ded8b42527083fc0b23>:0 
  at WindowsApplication1.GameLoopClass2.handleTimer () [0x01211] in <a4c6fe59b4264ded8b42527083fc0b23>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0
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Vic
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Re: [1.11.12a] crash on ending turn

Post by Vic »

Thanks Volker! Will be working on new patch tomorrow!
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Vic
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Re: [1.11.12a] crash on ending turn

Post by Vic »

Willl also address the other issues in the threads below!
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