1084 Clogged Queues due to failure to clear queue on conquest

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mordachai
Posts: 798
Joined: Fri Mar 06, 2015 4:55 pm

1084 Clogged Queues due to failure to clear queue on conquest

Post by mordachai »

So, been noticing this off and on - and now I have a great example of it to share.

When you conquer a world - it sometimes continues to repair one's enemy ships -- and in general -- FAILS to clear its build queue / rethink what's allowed.

So I've seen:
  • blanks where something is in the build queue
  • enemy ships in the build queue
This save has both (See Mikai).
Zerolast Syndicate - Haakonish - 2814-05-25.7z
There is no way to clear these items. NONE (that I know of), either in game, or using the game-editor, short of hunting down each item (some of which are mysterious blanks that can't be hunted down) and then manually destroyed.

Here is the first item in Mikai's build queue (about a year after I conquered it, accepted peace from the Mortalen Empire, then they declared a new war on me, and here we are, still with their ships clogging / blocking my ability to do anything with this planet.
Clogged Orders.png
For perspective, here is where three of those clogged ships are - out in deep space - where the planet will never be able to repair them anyway...
3 Ships clogging queue in deep space.png
Which brings us to...
After clearing some of the queue by manually deleting these things with the game-editor, we have this prime example of a serious failure for this game to be genuinely playable / functional for the general public:
Which brings us to.png
Here I have a ship that I have "inherited" - which is totally F*up, but I have NO OPTIONS WITH WHAT TO DO WITH IT.
I cannot scuttle it -- no UI allows that (much sadness).
I cannot retire -- UI allows it - but the ship is DISABLED, so it isn't functional...
I cannot order a constructor to come -- no UI in the game for this...
I cannot remove it from the queue -- UI fails to allow me to adequately control queue (really would be better if you allowed players to reorder, remove, etc., items from the queue w/o restricting the current [first] item).

THERE ARE NO CIRCUMSTANCES in which the game should remove the ability to SCUTTLE a ship. It could be hidden behind other more likely choices, such as STOP, when only then could enable / show SCUTTLE (which badly needs its own, unique, icon, to help avoid more unhappiness). [This problem also occurs when the game "gifts" a derelict ship in working order -- sometimes your economy absolutely can't handle it - and you want to scuttle it -- and sometimes you get ships that are so far away & out of fuel & would take several in-game decades for them to limp to someplace to refuel - or they're high-tech but you're low-tech in quantum reactors - so their range is 1M or so, and they can't get back except to sublight it the whole way == ALL OF THESE are reasons to scuttle an otherwise perfectly good ship -- and I, the PLAYER, am the one who should wield the right to make those decisions].

The ability to queue a constructor to come repair the ship would be a massive improvement here - and in general.


OH, OH, OH -- META =-= ANOTHER EXAMPLE OF THIS LOUSY CRAPOLA FORUM DELETING MY ATTACHMENTS!!#$!@#!@#$!@@#$!@

JUST EDITED THIS THING AND NOW THEY'RE ALL GONE -- AS YOU CAN SEE BY THE TEXT HEREIN -- THEY'RE ALL STILL REFERENCED -- IT JUST ARBITRARILY DELETED THEM ALL 1@#$!@#$!@
Last edited by mordachai on Sun Nov 20, 2022 12:58 pm, edited 6 times in total.
mordachai
Posts: 798
Joined: Fri Mar 06, 2015 4:55 pm

Re: 1084 Clogged Queues due to failure to clear queue on conquest

Post by mordachai »

Another example - much later in the game - see Vaiwesle (sp?)
Zerolast Syndicate - Haakonish - 2863-06-10.7z
(7.98 MiB) Downloaded 15 times
Like the previous example - this happened after conquering a world, and then accepting a peace offer from that enemy who used to own the world.

Not sure why those items would be in the queue at all? Once the colony is conquered - all queued items should be reviewed, and any that don't belong to the new owner (or neutral, dep. on repair/build neutral ships policy) should be ejected from the colony's build queue.
DasTactic
Posts: 1361
Joined: Mon Oct 10, 2005 7:16 am

Re: 1084 Clogged Queues due to failure to clear queue on conquest

Post by DasTactic »

I've never seen queues retain enemy orders like that before. New one on me. :shock:

Regarding the Destroyer that can't be repaired - that ship, while damaged, does have a functioning HyperDrive and so you just need to give it a move order to where you want it repaired. I gave it a Refuel and Repair order and it went to the spaceport and got repaired.
mordachai
Posts: 798
Joined: Fri Mar 06, 2015 4:55 pm

Re: 1084 Clogged Queues due to failure to clear queue on conquest

Post by mordachai »

DasTactic wrote: Sun Nov 20, 2022 5:07 am I've never seen queues retain enemy orders like that before. New one on me. :shock:

Regarding the Destroyer that can't be repaired - that ship, while damaged, does have a functioning HyperDrive and so you just need to give it a move order to where you want it repaired. I gave it a Refuel and Repair order and it went to the spaceport and got repaired.
Been happening "lately" - so maybe 1080-1084 ish? Definitely 1083 and 1084...
mordachai
Posts: 798
Joined: Fri Mar 06, 2015 4:55 pm

Re: 1084 Clogged Queues due to failure to clear queue on conquest

Post by mordachai »

Because this forum is a total POS, here's some attachments (again) it deleted (again, just often enough to gaslight me).
Attachments
Which brings us to.png
Which brings us to.png (431.81 KiB) Viewed 439 times
3 Ships clogging queue in deep space.png
3 Ships clogging queue in deep space.png (2.5 MiB) Viewed 440 times
Clogged Orders.png
Clogged Orders.png (494.68 KiB) Viewed 440 times
Zerolast Syndicate - Haakonish - 2814-05-25.7z
(6.64 MiB) Downloaded 16 times
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