Armor questions

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DrGrieve
Posts: 6
Joined: Sun Jun 29, 2003 8:05 am

Armor questions

Post by DrGrieve »

Hi all

I was wondering what the community thoughts on armor was.

Part 1.

Given a "standard" Titan configuration - Engine in CT, Weapons in Arms and LR Torso, and Electronics elsewhere. How would you distribute your armor (given that slots are not a problem).

Would you have an even distribution? Would you place extra armor in some locations if so what locations would you remove armor from?

Would the role of the titian change you decision. Ie CR, MR or a Long Range titan?

Part 2.

I have just recently discovered the advantage of "maxing" your armor. By this I mean placing armor in thickness where there are no fractions in you calculated AP's. For example at .6 a MM Vicenium should be allocated in thicknesses of 5mm for a perfect 3.0 AP each go.

Now the question, why when Dullaroy is .7 a MM do I need to allocate 21mm of armor to get 14 AP - should it not only take 20mm ??? Or have I been playing the game too late at night again? I suspect the true figure is not .7 but something else. Any ideas?
CrushU
Posts: 120
Joined: Fri Aug 02, 2002 12:52 am

Post by CrushU »

As to Part 2, I dont know, never tinkered with that stuff...

Part 1 though, I'd put heaviest armor on legs and lo torso. Of course, full armor on head. Then i usually put equal armor on everything else, usually concentrating on CT, where the engine is.

Reasoning, is that if you get a leg or Lo Torso out, you're basically out of it. And you're likely to be hit in one of those three spots. The CT is also an insta-death spot if its taken out, but its not as likely to be hit, unless you're facing me, because I aim for the CT.
Thorgrim
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Post by Thorgrim »

As for part 2, it's a bug with Dullaroy, which unfortunately hasn't been fixed in WS - I did spot it a long time ago though :( It wasn't fixed mainly because it's not serious, only 3 chassis are affected by it IIRC, they get 1 less AP when maxed out.

Part 1, I try to have a more or less even distribution, but favoring the following: CT first (not only because of the engine, but the HR is destroyed if the CT goes, and the center gyro is there too - so even if the engine is elsewhere, you're not going anywhere without a CT); side torsos (because of weapons and electronics, and also very important, your arms will not work without these); legs and LOT (keep your mobility); arms (especially if you're planning on punching a lot); CBT (usually about half the others). Head is usually topped off, not necessarily so in some recons.
Why the even distribution? Notice that it's no use in having 70 APs in the CT and 30 in a leg or a side torso - so your engine is safe, but you'll be out of the fight for some other reason. You can check the damage allocation profile in the guide, factory section.

BTW CrushU, the CT *is* the most likely section to be hit. It is after all the largest body section. It's all in the guide.
Iceman
TitanFodder
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Post by TitanFodder »

1. In any armor config. i'll allways keep armor "level" and slightly below max. I keep it level cos it's no use having extra armor anywhere cos the damage i recieve is pretty much random and if someone scans me they wont shoot my strongest part that's for sure. And allways below max unless i have extra weight and slots.

The exceptions are head, which gets max, legs which also get max, LOtorso gets LESS, cos it aitn easy to hit, and the bit with the engine, thatpart gets MORE. The parts with the heatreg will get vicenium or millenia.


But then again there is no standard rule for armor. It varies from titan to titan. And then again i am TITANFODDeR ;)

---
CrusU

Ask tarendelcymir about titans that lose the CT and setill refuse to die :) I lost that game but not after we exchanged a few more shots after my CT was black.
cheers
georg
Voidhawk
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Joined: Tue May 13, 2003 10:09 pm

Post by Voidhawk »

I don't really have anything of worth to add that someone hasn't already mentioned.

This chart is a handy thing to commit to memory (for ToS 1.4, the numbers in WS may be different...)

This is the average damage profile chart from the guide.doc that comes with 1.4.

center torso / center back torso 15%
right torso / left torso 13%
right leg / left leg 12%
right arm / left arm / lower torso 10%
head 5%

Just bear in mind that although the head is the smallest target, and is least likely to take damage from a non-called shot, it's a critically important area to protect for obvious reasons. I always max head armor with dullaroy on any design.
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Coyote27
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Post by Coyote27 »

Well, on a non-energy titan usually I put the engine in the CBT, protected with a single slot of Vicenium, Millennia if I have a heatreg component back there. If you're getting chainsaw called shots in the CBT, the battle's generally over anyway. :)
If weight is an issue (ie, not an assault chassis) Vicenium is your friend. Use Durania on the head or in areas that have no heatreg component. If you've got a titan with extra big weapons in the arms and only one armor slot available (this happens a lot on light/recon titans) Titanium is best for them.
That's about all I can think of to say.
-Coyote
DrGrieve
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Joined: Sun Jun 29, 2003 8:05 am

Post by DrGrieve »

Thx for the replies lots of helpful answers here.

I've gone over some of my earlier designs (I only play my designs) and re-jigged my armor.

A quick summary:

Dullaroy in the head for Light and heavier
Highest armor in Legs and CT
Then Lot
Then Rt / LT
Then Arms
and lastly CBT

Of course different mechs may need to have a different armor strategy.

Cheers
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