
Settings
Steam v1.00.181
Europe 1039 Human control Axis, AI bonus exp Ubermensch, AI bonus effectiveness Optimal, AI Plan historical, diplomacy off
Grand Strategy
1939 Denmark(Turn-2 rush)
1939 early Netherland conquest(Turn-3 rush)
1940 Westfeldzug(Must end by Turn-18 1940.4.26)
1940 summer sealion(Turn-20 1940.5.24)
1940 summer Yugoslavia
1940 summer Egypt
1940 late summer greece
1941 early Barbarossa
Starting Gambits
I have a standard setup as Axis. Standard Tech choices.
Setting up for Danmark and Netherland rush means armor corps have to end turn on none zoc rail. Our plan for early sealion means we need to build landing ships right away. Germany shipyards are devoted to Bismark, and the fastest pace we can get 90 landing ships is by May 16,1940. The building priority would be landing ships*80(Sep1/Nov10/Nov24/Feb16)>paratrooper*1(Sep15)>armor*2(Sep29/Oct27)>air superiority*1(Nov10)>tacical air*1(May22), costing 25*8+180+360*2+250+300=1650PP, all can be managed by turn 7 Nov 24, after that you can do repairs & upgrades. Armors wouldn't arrive in time for war of France, we will have to manage without them. All newly build units are for Operation Sealion.
Invasion of Poland(Turn-1 1939.9.1)
Attack with all force before they can regroup. Remember south armor can join the assault but must be on rail when turn ends. Ideally, the situation should be as this.
I would expect a 3-4 turn polish campaign with no armor assistance.