CMO public beta - Build 1301.1

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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CMO public beta - Build 1301.1

Post by Dimitris »

Download: https://drive.google.com/file/d/1C8UFVA ... sp=sharing

To apply: Unzip on the existing installation of CMO + "Tiny" update.

NOTE: This is a public beta. Standard disclaimers apply.

Build 1301.1 Release Notes (changes from B1300.1)
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* ADDED: "Add loadouts to magazine" function in context-menu on Air-Ops window. Example: https://i.imgur.com/Ucv8n5p.png . This is the GUI equivalent of the existing Lua method. This satisfies the request in this thread: https://www.matrixgames.com/forums/view ... 0&t=391343
* TWEAK: Contact emission strings are now a little brighter even when very fainted out
* TWEAK: When displaying identified contact emissions, show only the emitter name (not description)
* FIXED: Manual Speed not Equal
* FIXED (partly): [B1300.1] Loading large (122K+ AU) .scen file take very long time.
* FIXED: Releasing references was clearing loaded scenario's message log
* FIXED: Passive sonar detection not happening at CZs
* Various tweaks in caching of downloaded DB images
* Includes all current player-created quick-battle templates.
gennyo
Posts: 204
Joined: Wed Apr 03, 2019 8:08 pm

Re: CMO public beta - Build 1301.1

Post by gennyo »

I wonder what will the build number for Tiny branch release. :mrgreen:

One obscure problem: does public beta build binaries built using different compiler options and parameters than official release build? It seems in 113x-114x times official builds tend to run smoother than public betas on my system.
Dimitris
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Re: CMO public beta - Build 1301.1

Post by Dimitris »

gennyo wrote: Thu Jan 05, 2023 1:58 pm One obscure problem: does public beta build binaries built using different compiler options and parameters than official release build? It seems in 113x-114x times official builds tend to run smoother than public betas on my system.
Tiny in general is designed to have higher performance than the current official branch, v1.04 (there are certain exceptions; for example the parallelized salvo calculations can slow performance if a lot of candidate shooters are evaluating concurrently).

If you have come across a case where performance is consistently worse in Tiny than in v1.04, feel free to post a suitable save for investigation on Tech Support.
BrianinMinnie
Posts: 166
Joined: Thu May 07, 2015 3:12 pm

Re: CMO public beta - Build 1301.1

Post by BrianinMinnie »

I remember some slappy saying this product never gets updated\revised.........................bueller.............bueller?
sorry I'm feeling snarky this morning after wearing my snow blower down to a nubbin, its not Buffalo area like, but enough already!!
PS Great work guys, Thank You!!!
KnightHawk75
Posts: 1850
Joined: Thu Nov 15, 2018 7:24 pm

Re: CMO public beta - Build 1301.1

Post by KnightHawk75 »

Thanks for the updates and fixes, and that addition I'm sure will be handy for many.
gennyo
Posts: 204
Joined: Wed Apr 03, 2019 8:08 pm

Re: CMO public beta - Build 1301.1

Post by gennyo »

Sorry for brain fog, it really hit me hard. :cry:

In the 1147.x days, there were some builds following each other closely. (1147.1 vs 1147.2, 1147.11 vs 1147.12, so on, the latter one is public beta builds) or even using the same build number (only 1147.25 so far).

I found some of these build pairs have different performance behavior on my system. In the case of 1147.25, the official build seems faster and more stable than public beta build.

Not by much, though, it may be in my imagination.

Tiny branch is REALLY faster than 1147, I'm enjoying it for a long time, so I'm really anxious about official release of it. :mrgreen:
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