To search or not to search

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Courtenay
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Joined: Wed Nov 12, 2008 4:34 pm

To search or not to search

Post by Courtenay »

This posts assumes search and seizure is working properly, something I am not at all sure about. Even if it isn't, one can sort of reproduce the effects by setting resources/factories to idle, and changing some rolls on US entry options.

If you are the Japanese, and the US has just picked "Reopen Burma Road". The British now announce they are sending the Chinese some oil, which you can't do anything about, as it is either saved oil in Rangoon or the Burmese oil. They also state that they are sending the Chinese one non-oil resource, which will come from Malaya and was not being used beside this. Will you do search and seizure in the Bay of Bengal? Suppose the British add a build point from India? At what point do you use search and seizure? (Remember that the search and seizure clarification says you only do one roll per sea area per turn, so stopping every thing going through the Bay of Bengal requires only one roll.) Does the year make a difference?

(The British can get a lot of oil to the Chinese while at peace with Japan: Land the NEI oil at Rangoon, and then next turn ship it and the Burmese oil to Chinese, and the Japanese can't stop it, except by physically cutting the Burma Road..)
I thought I knew how to play this game....
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Orm
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Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: To search or not to search

Post by Orm »

I have a personal rule. Never do search and seizure. As with all my rules there might be exceptions, although I have yet to find the exception.

I find that the cost for doing search and seizure is to high.

When my opponent does search and seizure against me I take that as good event for the Allied side (my side).
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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