War Kickoff T1 Axis - CPP?

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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MarkShot
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Joined: Sat Mar 29, 2003 6:04 am

War Kickoff T1 Axis - CPP?

Post by MarkShot »

First, I apologize. I am not trying to SPAM the forum; just playing and working through the original+living manuals. (Beta 50)

In general, I understand due to CPP rules, you don't want to push as far as you can move. But if I understand correctly, T1 Axis rules disables any CPP recovery. Thus, for T1 as the Axis, you should not hold back on the first turn, but exhaust your MPs?

Thanks.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
jasonbroomer
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Re: War Kickoff T1 Axis - CPP?

Post by jasonbroomer »

What you say makes sense. The downside is that you use up more supply flipping hexes, motorised use something like x4 fuel for instance.
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Commanderski
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Re: War Kickoff T1 Axis - CPP?

Post by Commanderski »

Depending on your objectives you really to cover as much ground in '41 as possible before the Soviets can make a good solid defensive line. It's true that you do exhaust your CPP but for the first few turns you don't really need to worry about it as the Soviets can't put up much of a defense.
PeteJC
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Re: War Kickoff T1 Axis - CPP?

Post by PeteJC »

Commanderski wrote: Sat Jan 21, 2023 12:07 pm Depending on your objectives you really to cover as much ground in '41 as possible before the Soviets can make a good solid defensive line. It's true that you do exhaust your CPP but for the first few turns you don't really need to worry about it as the Soviets can't put up much of a defense.
I agree. Generally speaking, CPP be damned the first 3-4 turns and the Axis should gobbling up as much territory (hopefully with some good pockets) as they can when the Soviets are weak as kittens. Then operational pauses can be done to allow infantry to catch up and your panzer & motorized to recoup some CPP. Rinse & repeat until the rain and heavy mud comes in October when it is time to get ready for the winter (there will be a couple of turns in November that are decent for attacking as the mud freezes and the snow is not too thick).
Jango32
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Re: War Kickoff T1 Axis - CPP?

Post by Jango32 »

What you should do as Axis is load up a Soviet game and look at the reinforcements table and plan accordingly. Even if TB controls are turned on, you still have about 2 turns to work with before the Soviet hordes appear on the map.
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