As R-Day draws near, some Q's from my ear

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Voidhawk
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As R-Day draws near, some Q's from my ear

Post by Voidhawk »

(R-Day = Release day :D)

Just a few silly things I've been wondering about WS and the aural differences between it and it's little brother. Maybe some of you beta testers could taunt me a little:

Will we still get to hear Sam Kinison screaming "AUGH-AUUUGH!" when our jocks take a hit?

How about that hilarious "KLUNK" noise when a titan falls over? I don't know why, but I still get a weird urge to laugh every time I hear it. Even when the falling titan is mine! Go figure.

Is the same friendly "warning lady" still programmed into the new titan DCS computers? I hope so, she's awfully helpful. Especially when I'm so happy blasting away with my LL's that I forget to keep an eye on my heat level.

I'm assuming there will be all sorts of cool new sounds for the weapons, too. Any that stand out? The chainsaw sound was always my favorite.
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tarendelcymir
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Re: As R-Day draws near, some Q's from my ear

Post by tarendelcymir »

Originally posted by Voidhawk
(R-Day = Release day :D)

Just a few silly things I've been wondering about WS and the aural differences between it and it's little brother. Maybe some of you beta testers could taunt me a little:

Will we still get to hear Sam Kinison screaming "AUGH-AUUUGH!" when our jocks take a hit?

How about that hilarious "KLUNK" noise when a titan falls over? I don't know why, but I still get a weird urge to laugh every time I hear it. Even when the falling titan is mine! Go figure.

Is the same friendly "warning lady" still programmed into the new titan DCS computers? I hope so, she's awfully helpful. Especially when I'm so happy blasting away with my LL's that I forget to keep an eye on my heat level.

I'm assuming there will be all sorts of cool new sounds for the weapons, too. Any that stand out? The chainsaw sound was always my favorite.


Sam is still around. :D
The falling sound is somewhat different, sorry, as is the warning voice.
As for new cool sounds, I rather like the sound for the vibra claw.
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
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Marc von Martial
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Post by Marc von Martial »

You can easily mod all sounds to your personal likings ;)
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Coyote27
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Post by Coyote27 »

This is Off Topic, but will ToS designs made in 1.4 be exportable to WS?
-Coyote
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Post by rosary »

Sam Kinison is not in TOSWS.

Same helpful lady is in TOSWS. Yes, she will tell you when your heat is yellow, red or critical. She'll also let you know your ammos out, recycled or if you're going to eject. Theres a male voice for each part as well. The 'incoming transmission' at the official TOSWS matrix games website is from the game.

If you liked the TOSv1.4 sounds you will definitely like the TOSWS audio.

Graphics are way better too.
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tarendelcymir
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Post by tarendelcymir »

Originally posted by rosary
Sam Kinison is not in TOSWS.

Same helpful lady is in TOSWS. Yes, she will tell you when your heat is yellow, red or critical. She'll also let you know your ammos out, recycled or if you're going to eject. Theres a male voice for each part as well. The 'incoming transmission' at the official TOSWS matrix games website is from the game.

If you liked the TOSv1.4 sounds you will definitely like the TOSWS audio.

Graphics are way better too.


I swear I've heard Ol' Sam scream when I was playing the WS beta...

The warning voice is there, but it's a different one than 1.4 - more computerized sounding.
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
TitanFodder
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Post by TitanFodder »

Originally posted by Marc Schwanebeck
You can easily mod all sounds to your personal likings ;)


YES!!!!!!!!! THANK YOU!

That makes a good game! Well that and other things too, but i like just to be able to hack and bash at some games!

Thank you again!
cheers
georg
Voidhawk
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Post by Voidhawk »

I'll second TitanFodder's sentiment.

So Sam Kinison isn't in WS, eh? We'll just see about that... :D
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Post by rosary »

Originally posted by tarendelcymir
I swear I've heard Ol' Sam scream when I was playing the WS beta...

The warning voice is there, but it's a different one than 1.4 - more computerized sounding.


All the voice parts were redone for TOSWS. And a bunch were added because of the new additions to the game. Building destroyed for example.
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Coyote27
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Post by Coyote27 »

We get buildings? Cool! Do the missions require us to defend/destroy them? Or are they just cool terrain?
Speaking of terrain, maybe a city landscape would be great for an expansion pack...
-Coyote
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Marc von Martial
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Post by Marc von Martial »

Originally posted by TitanFodder
YES!!!!!!!!! THANK YOU!

That makes a good game! Well that and other things too, but i like just to be able to hack and bash at some games!

Thank you again!


Basically you can mod a whole lot of stuff ;)
LarkinVB
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Re: As R-Day draws near, some Q's from my ear

Post by LarkinVB »

Originally posted by Voidhawk
(R-Day = Release day :D)


Is the same friendly "warning lady" still programmed into the new titan DCS computers? I hope so, she's awfully helpful. Especially when I'm so happy blasting away with my LL's that I forget to keep an eye on my heat level.

I'm assuming there will be all sorts of cool new sounds for the weapons, too. Any that stand out? The chainsaw sound was always my favorite.


The lady is even giving some more information like 'thread level high'. Weapons will have two sounds each to give some variety.
We had to redo the chainsaw as it was 'borrowed' from a famous shooter.

The crash sound was redone.
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Post by Thorgrim »

Originally posted by Coyote27
This is Off Topic, but will ToS designs made in 1.4 be exportable to WS?


A lot has changed in WS. Get ready to spend some more time in the factory :D
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Post by Thorgrim »

Originally posted by Coyote27
We get buildings? Cool! Do the missions require us to defend/destroy them? Or are they just cool terrain?
Speaking of terrain, maybe a city landscape would be great for an expansion pack...


Yep, there are buildings, and yep, they can be damaged, destroyed, and used for a variety of things. There are ammo bays, armor bays, repair bays, and a few others to create some ambiance in missions and campaigns. As for a city landscape, just use the map editor that comes with the game to create your own cities and industrial complexes to defend/destroy/conquer/whatever. Lots of fun.
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Post by Silvermane »

Armor & repair bays? Are those actually functional or are those merely 'flavor descriptions'?

I have to admit that I hated the "instant repair"-bays from the BT games...

-Silvermane
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
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LarkinVB
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Post by LarkinVB »

Repair bays will give your titan/jock the capability of a superior TYPE 7 damage control system. It will take its time and you have to remain inactive for the duration.

Armor bays will add 10p of armor to each damaged location. Same limitation for attack/move, you have to be inactive till its completed or its void.

So you might notice that these buildings have a meaning.
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Coyote27
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Post by Coyote27 »

Sounds fun. I can think of the blooming scenario possibilities even now....
:)
-Coyote
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Post by rosary »

I think that players who haven't seen TOSWS will be stunned by its look, sound and playability.

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Thorgrim
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Post by Thorgrim »

Originally posted by LarkinVB

Armor bays will add 10p of armor to each damaged location.


To each non-destroyed, damaged location ;)

Ammo Bays will replenish your ammo bins of course.

Buildings are set by map creators with the map editor, so they'll only be available in missions and campaigns. They're fully customizable.
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Post by rosary »

Originally posted by Coyote27
We get buildings? Cool! Do the missions require us to defend/destroy them? Or are they just cool terrain?
Speaking of terrain, maybe a city landscape would be great for an expansion pack...


>We get buildings?

Yes.

>Do the missions require us to defend/destroy them?

And capture them too. Mission parameters define their
exact importance. A mission briefing will usually let you
know. But there are surprises.

>Or are they just cool terrain?

Yes and No. you'll see what I mean when you play the game.

>Speaking of terrain, maybe a city landscape would be great for an expansion pack.

Why wait? Its already a part of Titans of steel Warring Suns.
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