before buying...
Moderator: AlvaroSousa
before buying...
Hello, I like wargames and I played the Empire of the Sun tabletop wargame. I like the Pacific games but I have some doubts
- I have read that the AI is very bad, is it still bad? I would play it against the AI exclusively
- When you land units land, I read that you can only land one unit, is that so? because if so, it would be difficult without being able to disembark more units
- I'm in doubt between this game and the war in the pacific admiral's edition, but the latter is very old and expensive, what do you think?
- Is it true that there are only 2 campaigns? because the truth would be very few
- The warplan Europe also calls me, but this one more, really, what do you think?
thank you
- I have read that the AI is very bad, is it still bad? I would play it against the AI exclusively
- When you land units land, I read that you can only land one unit, is that so? because if so, it would be difficult without being able to disembark more units
- I'm in doubt between this game and the war in the pacific admiral's edition, but the latter is very old and expensive, what do you think?
- Is it true that there are only 2 campaigns? because the truth would be very few
- The warplan Europe also calls me, but this one more, really, what do you think?
thank you
Re: before buying...
I am personally not a fan of the AI...though have not tested it in depth in the Pacific.
There are just to many things to do for the AI to really control, at least as far as I can tell.
I honestly bought the game to only play against the AI...then when I start playing against players I had a totally new experience and the game was SO much more fun to play. Though not sure all my opponents would agree.
When you land units you can only land one unit on each beach hex. There is no stacking other than, 1 land, 1 air, and naval units if they all can be in that specific hex. It is not difficult to battle even with one unit landing. Keep in mind you can land an entire armored corps if you want...not just divisions and/or naval units so that is like landing multiple units.
I bought War in the Pacific, never even started it to be honest. I don't have 2 years to play one game or days to make a move.
There are multiple campaigns in both. I believe Pacific has 6 or 8 (China 37, World 41, 42, 43, 44 and the Solomons) and Europe has about the same or more at the moment. I could be off by one or two scenarios to be honest.
Honestly I really enjoy War in the Pacific but it takes quite a bit of learning to get the Japanese down.
You honestly need to play their first few turn 10+ times to figure out what they have to really do.
There are just to many things to do for the AI to really control, at least as far as I can tell.
I honestly bought the game to only play against the AI...then when I start playing against players I had a totally new experience and the game was SO much more fun to play. Though not sure all my opponents would agree.
When you land units you can only land one unit on each beach hex. There is no stacking other than, 1 land, 1 air, and naval units if they all can be in that specific hex. It is not difficult to battle even with one unit landing. Keep in mind you can land an entire armored corps if you want...not just divisions and/or naval units so that is like landing multiple units.
I bought War in the Pacific, never even started it to be honest. I don't have 2 years to play one game or days to make a move.
There are multiple campaigns in both. I believe Pacific has 6 or 8 (China 37, World 41, 42, 43, 44 and the Solomons) and Europe has about the same or more at the moment. I could be off by one or two scenarios to be honest.
Honestly I really enjoy War in the Pacific but it takes quite a bit of learning to get the Japanese down.
You honestly need to play their first few turn 10+ times to figure out what they have to really do.
- AlvaroSousa
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Re: before buying...
For the A.I. to play the Allies it is really hard. Even in War in the Pacific the players have to come up with some house rules not to mess up the Allied A.I.
The Axis A.I. does a better job.
Creating A.I. for the Pacific is incredibly difficult as there are so many variables involved on an exponential level. A player who is a casual player will find the A.I. enjoyable. A veteran wargamer will not.
An A.I. just can't compete with a human. For example the Allied A.I. will follow an island hopping campaign but if it doesn't succeed it will try something else. But if you go behind them and take an important port no A.I. can compensate for that. Even if they could they take it back. Now you take another port somewhere else they need, They go to take that back. Now you take the old 1st port they need.... you see the picture?
A human can handle the complex interactions in the Pacific theater easily. No A.I. can. Thus why there are very few grand strategy games for the Pacific on a hex scale. In fact there are only 2 that I know of and I listed them both here.
I do work on the A.I. to improve it. But it has its limitations. The PBEM games are very challenging for players.
The Axis A.I. does a better job.
Creating A.I. for the Pacific is incredibly difficult as there are so many variables involved on an exponential level. A player who is a casual player will find the A.I. enjoyable. A veteran wargamer will not.
An A.I. just can't compete with a human. For example the Allied A.I. will follow an island hopping campaign but if it doesn't succeed it will try something else. But if you go behind them and take an important port no A.I. can compensate for that. Even if they could they take it back. Now you take another port somewhere else they need, They go to take that back. Now you take the old 1st port they need.... you see the picture?
A human can handle the complex interactions in the Pacific theater easily. No A.I. can. Thus why there are very few grand strategy games for the Pacific on a hex scale. In fact there are only 2 that I know of and I listed them both here.
I do work on the A.I. to improve it. But it has its limitations. The PBEM games are very challenging for players.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Re: before buying...
I am NOT trying to turn you off from the game...WPP has a more difficult learning curve in my eyes...
WPE is easier to learn and I think the AI is better overall.
WPE is easier to learn and I think the AI is better overall.
- AlvaroSousa
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Re: before buying...
Very true. The A.I. in Europe has an easier time handling a human. It is not nearly as difficult as the Pacific.stjeand wrote: Mon Feb 27, 2023 5:09 pm I am NOT trying to turn you off from the game...WPP has a more difficult learning curve in my eyes...
WPE is easier to learn and I think the AI is better overall.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Re: before buying...
Thanks for the answers, I was looking at the warplan but I see that there is a post with ideas to get the second part and I think it will be better to wait maybe 1 year or a year and a half...
I think I'll buy the Pacific
I think I'll buy the Pacific
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Re: before buying...
If you want to play against a good AI you will surely be disappointed by War in the Pacific. There is no strategic thinking at all by the AI; only a set of predetermined scripts that it follows. The AI will happily sail its carriers into random places deep in the South Pacific while unescorted invasion fleets are getting pulped in Burma or Port Moresby.
For me, the enormous effort expended in learning the game and managing all the systems was not worth the AI play experience.
For me, the enormous effort expended in learning the game and managing all the systems was not worth the AI play experience.
Re: before buying...
come on, with this you have broken me whole, I did not expect it, although it is better to tell the truth...
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Re: before buying...
Played both sides and I'd say AI is meh. Maybe those AI geeks who built ChatGPT can help instead of making an AI to cheat on HS essays.
Re: before buying...
Did you asked ChatGPT how to win as Allies in China against a Japanese player putting all its armies there on day one?ThunderLizard11 wrote: Sat Mar 11, 2023 10:09 pm Played both sides and I'd say AI is meh. Maybe those AI geeks who built ChatGPT can help instead of making an AI to cheat on HS essays.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
- AlvaroSousa
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- Joined: Mon Jul 29, 2013 7:13 pm
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Re: before buying...
You can't lol. Even in World in Flames if the Japanese commit to China they can be defeated or crippled.
But, they still have to watch supply.
But, they still have to watch supply.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
-
- Posts: 605
- Joined: Fri Dec 18, 2020 4:41 pm
Re: before buying...
WPP is a great game, the best in my opinion WPE is also great you should buy them both you get a deal if you buy the set, landings are challenging but work well once you figure it out, I actually find the ai in wpp to be more challenging then in wpe, once you get good you will need to turn up the level to have a challenge, it does do dumb stuff but if you are not a super pro and you don't play to aggressively, especially in China they can be fun. I would suggest trying pbem we have a good community that is fun to play and many skill levels.Jusepe131 wrote: Sun Feb 26, 2023 1:30 pm Hello, I like wargames and I played the Empire of the Sun tabletop wargame. I like the Pacific games but I have some doubts
- I have read that the AI is very bad, is it still bad? I would play it against the AI exclusively
- When you land units land, I read that you can only land one unit, is that so? because if so, it would be difficult without being able to disembark more units
- I'm in doubt between this game and the war in the pacific admiral's edition, but the latter is very old and expensive, what do you think?
- Is it true that there are only 2 campaigns? because the truth would be very few
- The warplan Europe also calls me, but this one more, really, what do you think?
thank you
- lion_of_judah
- Posts: 2306
- Joined: Mon Jan 08, 2007 6:36 pm
- Location: somewhere over the rainbow
Re: before buying...
the editor needs to be more user friendly, say like the editor in ATG
- AlvaroSousa
- Posts: 12007
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
Re: before buying...
Yea writing editors is a lot harder than people think. You don't know what you need and where.
So you have to write them with room then edit the editor. I could spend 6m rewriting the editor.
So you have to write them with room then edit the editor. I could spend 6m rewriting the editor.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3