[FIXED] DesiredSpeed Bug with Lua Script

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Cheche
Posts: 11
Joined: Sun Feb 05, 2023 6:23 pm

[FIXED] DesiredSpeed Bug with Lua Script

Post by Cheche »

Hello,

Found a bug for DesiredSpeed with a LuaScript.

local myroute = {
[1] = {description='Wpt1', latitude='48.5', longitude='1.1', DesiredAltitude='18000 ft', desiredSpeed=400},
[2] = {description='Wpt2', latitude='48.5', longitude='2.2', DesiredAltitude='19000 ft', desiredSpeed=430},
[3] = {description='Wpt3', latitude='48.5', longitude='3.3', DesiredAltitude='20000 ft', desiredSpeed=480},
[4] = {description='Wpt4', latitude='48.5', longitude='4.4', DesiredAltitude='21000 ft', desiredSpeed=520},
[5] = {description='Wpt5', latitude='48.5', longitude='5.5', DesiredAltitude='22000 ft', desiredSpeed=540}};
local ac1 = ScenEdit_AddUnit({name='Viper 1', side='BLUE', DBID='3643', LoadoutID='17310', type='Air', latitude='48.5', longitude='1.0', altitude='15000 ft', heading=090, manualSpeed=400});
ac1.course=myroute;

When using this script, desiredSpeed above 480 kts are not taken correctly on manual override ... speed is cuffed to 480 kts ... unable to go beyond (cf picture at wpt4 ordered 520 kts ...but 480kts taken ...).
bugdesiredspeed.jpg
bugdesiredspeed.jpg (476.83 KiB) Viewed 167 times
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michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

Re: DesiredSpeed Bug with Lua Script

Post by michaelm75au »

Michael
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