qol effects

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

Moderator: Vic

Post Reply
Thrake
Posts: 306
Joined: Sat Jun 07, 2014 7:15 am

qol effects

Post by Thrake »

Are there any known effect from education and entertainment qol?

Other than that, I can tell that:
- security helps during unrest events and for catching spies
- health increases population growth (0,2% per turn per 100 qol)
User avatar
Cladboy2
Posts: 24
Joined: Mon Mar 06, 2023 7:14 pm

Re: qol effects

Post by Cladboy2 »

From what I remember they help increase the civilisation rating of a zone which uncreases pull on free folk and immigrants from other zones. Increased civilization rating also improves happiness of population and workers too from what I can remember off the top of my gead.
Thrake
Posts: 306
Joined: Sat Jun 07, 2014 7:15 am

Re: qol effects

Post by Thrake »

Are you sure about this?
Represents how cultured and civilised (and probably decadent) your
Population and Workers are in this Zone. Civilisation can rise up to the
Quality of Life (QOL) Score of a Zone. The higher the Civilisation Score,
the lower the Fertility Rate. The average of all Zone Civilisation Scores
determines the Regime Civilisation Level.
The higher the Civilisation Score, the quicker Unrest and Danger are
reduced. However, the reverse is true for Fear.
Civilisation Level
Determines the maximum level you can upgrade QOL Assets to.
Also provides an Interpersonal Skill Family increase for new Leaders.
This is relevant matches I found for civilisation in the manual. Also missing the penalty on militancy.

I'm not aware of an effect on happiness, however qol score does. This is compared to the national qol score and a bonus somewhere will come with a penalty elsewhere. This effectively is a downside to high level qol assets in my view.

I believe that freefolk migration favours migrating towards cities with low free folk amounts and high level happy cities but this is not something I understand well.

Overall civilisation doesn't look like something really useful by itself. A bit is required to be able to build higher level buildings more than that does little.

Even if it's the case there is little point to say entertainment qol when you can have another qol that has an extra effect on top. Education is saved partly by the fact that the government version is bundled with a research bonus.
User avatar
Cladboy2
Posts: 24
Joined: Mon Mar 06, 2023 7:14 pm

Re: qol effects

Post by Cladboy2 »

This is relevant matches I found for civilisation in the manual. Also missing the penalty on militancy.

I'm not aware of an effect on happiness, however qol score does. This is compared to the national qol score and a bonus somewhere will come with a penalty elsewhere. This effectively is a downside to high level qol assets in my view.

I believe that freefolk migration favours migrating towards cities with low free folk amounts and high level happy cities but this is not something I understand well.

Overall civilisation doesn't look like something really useful by itself. A bit is required to be able to build higher level buildings more than that does little.

Even if it's the case there is little point to say entertainment qol when you can have another qol that has an extra effect on top. Education is saved partly by the fact that the government version is bundled with a research bonus.
You are actually correct on the happiness, but it can be useful to use it to boost QoL without having to invest in upgrading more useful ones. Short term gain I guess.
Post Reply

Return to “Shadow Empire”