Suggestion: Deep Space Ports / Resupply Ship

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peter0724
Posts: 7
Joined: Tue Mar 15, 2022 7:11 pm

Suggestion: Deep Space Ports / Resupply Ship

Post by peter0724 »

First:
I would replace the Pirate Ports(/Stations)(tech can be stolen from pirate factions) with a type of station that combines the features of a Mining Base and a Space Port.
You were able to design such a station in the DW:U, but you can't here, because the standart spaceport does not have a 100 size general slot like Mining Station (you cannot install the large miner module, the small miner module only mines the anchored point ). Thus, you can only blow up the Pirate Station in the asteroid field.

This problem applies to the Ghost Port as well(Human Event Pirates). A station loaded with only a small mining module is not very efficient without the large mining module.

Second:
Remote fuel transfer is only effective on tankers with the current station models.

Unlike DW:U, there is no Resupply Ship that is equal to the (Mobile) Gas Mining Station.
Most of the time the Fuel Tanker tried to refuel at a Space Port rather than mining the Caslon (overloading the freighters). Can only be used in enemy territory with manual control. Moreover, it is often faster to send the fleet back to refuel than to leave it as intended until the Fuel Tanker mine its cargo (unless you pick up the cargo at the space station). The miner module is completely unnecessary for the Fuel Tanker at the moment. I think 2-3 (or even 6) months of mining time is a joke.
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