CMO v1.05 Update - Build 1307.14

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
Dimitris
Posts: 15750
Joined: Sun Jul 31, 2005 10:29 am
Contact:

CMO v1.05 Update - Build 1307.14

Post by Dimitris »

Download: https://warfaresims.slitherine.com/Upda ... 1307.14.7z

How to use: First, have in place a working install of CMO v1.05. Then, unzip this pack on top of the installation, overwriting the exe and other files when prompted.
Always backup your existing Command.exe, just in case.


Build 1307.14 Release Notes (changes from B1307.13)
=======================================================

* ADDED: #14985: Opacity validation by "enter" key in area & ref point manager
* ADDED: Zone creation by polygon

* TWEAK: Air Ops screen cleanup
* TWEAK: Improved and standardized mission editor date parsing to fix an issue with certain localizations
* TWEAK: #14922: intermittent emission feedback was not hidden when no sensor was active
* TWEAK: Displaying a huge "Drawing Zone Polygon [ESC to cancel]" when in polygon mode (instead of the message in status bar)
* TWEAK: Various improvements on UI barks:
-Automatic duplication detection when queuing a message; avoiding any duplicated bark messages in the queued message list
-Barks now follow anchored units
-Adding a new bark to a unit with already an active bark will automatically queue a message to it instead.
-Queued messages can be customized with all bark's initial customization options
-Fixed an issue where a message next in the sequence would not reattach to the anchored unit

* FIXED: #14244 - Show radar illumination arc when guiding SARH weapons
* FIXED: Long-burn AAW missiles were not terminal-diving on their target if they were still boosting at the time (Example: https://www.matrixgames.com/forums/view ... 0&t=394652 )
* FIXED: Incorrect calculation of off-board passive sonar sensors (e.g. towed array) detection range modifier
* FIXED: Minimaps Crashing the Game
* FIXED: #14972: It was impossible to group multiple aircraft with mixed DBID
* FIXED: Exclusion of drop target option in Shift+RMB unit interaction , that could lead to issue when selected a contact without a selected active unit
* FIXED: #14929: Weapon are fired above command channel restriction (This behavior is due to a recent change that assumes shared datalinks across group members (e.g. a deployed SAM battery). This behavior has been modified; it is now limited in distance and to ground units that have settled at a given position for at least 2 minutes. So for example once that SAM bettery is again on the move it loses the shared-datalink capability.)
* FIXED: #14973: Lead ship not slowing down despite "group lead can slow down" toggled
* FIXED: #15001: Odd pathing of ground units - Given some slack threshold to inertia computation
* FIXED: "Edit Boats" can add the wrong type of unit when number is 'Applied'
* FIXED: Exceptions on Docking Ops form
* FIXED: Mission level WRA does not elaborate on "Inherited"
gennyo
Posts: 208
Joined: Wed Apr 03, 2019 8:08 pm

Re: CMO v1.05 Update - Build 1307.14

Post by gennyo »

Oh no, the 32 bit branch is one critical fix ahead of the 64 bit branch once again. :mrgreen:

Hope the 64 bit branch would catch up soon. :mrgreen:
zacklaws
Posts: 443
Joined: Wed Jan 10, 2007 4:18 pm

Re: CMO v1.05 Update - Build 1307.14

Post by zacklaws »

I have tried to download this update and gave up.

On clicking the link, its tells me it is a security risk to go to the download page, so I overrule it and the download starts, but, it tells me that it is a 199mb download and it will take 4 hours. Usually a download that size would take no more than 30 seconds I think.

Tried four times and got the same result, 4 hour download!!!!! I don't have that long to hang around.
Nikel
Posts: 3239
Joined: Tue Mar 24, 2009 10:51 am

Re: CMO v1.05 Update - Build 1307.14

Post by Nikel »

Right click and save link as.
c3k
Posts: 452
Joined: Mon Apr 24, 2017 11:06 pm

Re: CMO v1.05 Update - Build 1307.14

Post by c3k »

Thanks!
zacklaws
Posts: 443
Joined: Wed Jan 10, 2007 4:18 pm

Re: CMO v1.05 Update - Build 1307.14

Post by zacklaws »

Nikel wrote: Fri Apr 14, 2023 2:07 pm Right click and save link as.
Thanks for jogging the memory. But you have to laugh, this is what I normally do.

But the link is working OK now by just left clicking as well as right clicking, either way its a 27 sec download.

This is one of the long term effects of catching covid last September, Brain Fog, I never knew it existed till I got it. Some days I remember things and other days, my memory struggles to do simple things.
Nikel
Posts: 3239
Joined: Tue Mar 24, 2009 10:51 am

Re: CMO v1.05 Update - Build 1307.14

Post by Nikel »

zacklaws wrote: Fri Apr 14, 2023 3:45 pm
Nikel wrote: Fri Apr 14, 2023 2:07 pm Right click and save link as.
Thanks for jogging the memory. But you have to laugh, this is what I normally do.

But the link is working OK now by just left clicking as well as right clicking, either way its a 27 sec download.

This is one of the long term effects of catching covid last September, Brain Fog, I never knew it existed till I got it. Some days I remember things and other days, my memory struggles to do simple things.
Sorry to hear that! :(
Post Reply

Return to “Command: Modern Operations series”