[1.20s Oceania] Maritime scientific expeditions feel a bit overpowered

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Magirot
Posts: 141
Joined: Thu Dec 09, 2021 9:01 pm

[1.20s Oceania] Maritime scientific expeditions feel a bit overpowered

Post by Magirot »

In my near-finished game, by turn 125 I've gotten five "maritime scientific expedition" events. The tech discoveries they've given me:
  • Sanitation Programs
  • Prospecting Optimisation
  • Battledress
  • Liquid Armor
  • Plasma Guns
While I assume the event only appears if an MTH with suitable profiles exists, when it does exist, the event feels a bit overpowered in comparison to how prevalent it is, how cheap it is (usually around 15 PP, but even max price would be really cheap for a free discovery) and how it has only one possible outcome.

In my opinion nicest would be if the expedition had varied results, but if not, it'd feel more appropriate if it was much less common.
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Vic
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Re: [1.20s Oceania] Maritime scientific expeditions feel a bit overpowered

Post by Vic »

Good suggestion! Thx
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