The Silent Service: Creeping Death - issues

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Quark73
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Joined: Fri Nov 04, 2022 2:55 pm
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The Silent Service: Creeping Death - issues

Post by Quark73 »

I've noticed some things on the Creeping death scenario
1st: once sat comm has been established enemy surface and air units are seen precisely even if the sub is too deep for SATCOMM and a message that satcomm is broken down appeared on the screen. see screenshot and video attachment.
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Bild_2023-04-18_180421277.png (477.63 KiB) Viewed 524 times
2nd: the Spruance class is driving donuts around one of the reference points the scenario raised see other video
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Deserere
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Re: The Silent Service: Creeping Death - issues

Post by Deserere »

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StellarRat
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Re: The Silent Service: Creeping Death - issues

Post by StellarRat »

I reported this same issue a long time ago, but the developers weren't able to replicate it. Maybe they'll find it this time.
Quark73
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Location: Baltic Coast

Re: The Silent Service: Creeping Death - issues

Post by Quark73 »

Still an issue in 1328.10.
Kushan04
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Re: The Silent Service: Creeping Death - issues

Post by Kushan04 »

I'll take a look at this again when I'm back from holiday and business trip next week. I tried replicating this after your initial post but was unable too.
Quark73
Posts: 371
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: The Silent Service: Creeping Death - issues

Post by Quark73 »

At first: have nice and recreational holidays and a successful business trip.
I watched into the scenario again and try to explain better what I mean.
CreepingDeathComms.png
CreepingDeathComms.png (496.31 KiB) Viewed 293 times
I made a new and hopefully better screenshot. The sub dived appr. 9 minutes ago. Some units show the last contact counter, some don't. For the units without counter all information heading and speed is available but not altitude for e.g. helos. The contact report says: Detected by: "On"
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Bild_2023-10-13_115555173.png (90.42 KiB) Viewed 293 times
What I additionally observed:
There are two clusters of satellites with (almost) identical Orbit and position.
CreepingDeathThreeSatelliteClump.png
CreepingDeathThreeSatelliteClump.png (304.82 KiB) Viewed 293 times
CreepingDeathTwoSatelliteClump.png
CreepingDeathTwoSatelliteClump.png (103.82 KiB) Viewed 293 times
I tried to understand the LUA, I found something but not the root cause of the problem.
1st) The line with the Kosmos 2263 satellite is doubled in the assets list, but that should have IMHO no influence.
2nd) The special action "Raise the satellite antenna mast" and the "satellite Check" use following line:

Code: Select all

ScenEdit_SetUnit({side='Russia',guid=assets[i].guid,OutOfComms=false})
wich should be IMHO

Code: Select all

ScenEdit_SetUnit({side='Russia',guid=assets[i].guid,outOfComms=false})
according LUA API. If I print unit.outOfComms it returns 'yes' , if I print unit.OutOfComms it returns nil.

I changed in the scen file, but it didn't help. But I am an absolute LUA noob.

EDIT: I corrected that altitude is not available for the helo.
Last edited by Quark73 on Sat Oct 14, 2023 7:41 am, edited 2 times in total.
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blu3s
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Joined: Fri Jul 08, 2022 9:45 am

Re: The Silent Service: Creeping Death - issues

Post by blu3s »

It doesn't seem related to Lua, using the editor and check/uncheck the two ships outofcomms the outcome is the same.

It is also not something that can be reproduced, testing from 0 the outofcomms works fine, so it must be something specific to this scenario.

Thanks Quark73
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