[Bug? Intended?]"Intercept" Declares Unknown Contacts as "Hostile."

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artao5
Posts: 124
Joined: Fri Feb 24, 2023 7:24 am

[Bug? Intended?]"Intercept" Declares Unknown Contacts as "Hostile."

Post by artao5 »

This isn't new to 1307.14 or anything. It's been like this since I bought CMO a couple months ago. It just came to me to ask about it today is all.
In the manual it says (pgs 81-82) "If a potential target is right clicked while holding the shift key, a new dialog appears <Screenshot showing "Engage with" and "Intercept."> This allows you to engage a target with the selected unit using specific weapons or to simply order an intercept. If an intercept is ordered, the selected unit automatically selects an appropriate throttle settings and moves to identify the target using the best path possible."
For me it instantly auto-declares an unknown contact as "hostile" when I do this which, in turn causes any other units within weapons range of the unkown-now-hostile contact to to move to condition "Engaged offensive" and immediately start firing on it. This can be a problem. The manual seems to imply that "intercept" should only investigate, not declare hostile and open fire.
For now I either just set course directly toward an unkown unit or try to re-declare a unit as "neutral" before anyone starts firing, but I can't set them back to "unkown."
Is this intended behavior? Has "investigate" been removed? I seem to recall seeing that option in the manual (or blog?) but can't seem to find it.
Perhaps "intercept" is intended to only be used to engage a contact? If so it would be nice if there were an "investigate" as well, at least on unknowns. For units already declared hostile it makes sense for there to only be the "intercept" option
Or is this a bug?
kmsheesh
Posts: 7
Joined: Mon Mar 13, 2023 5:20 am

Re: [Bug? Intended?]"Intercept" Declares Unknown Contacts as "Hostile."

Post by kmsheesh »

i have same question also with the same problem of reading about the ( investigate ) with shift+right click in manuals but it doesn't seem to be an option in the game as only what appears when shift right clicking on a contact is (engage with, intercept and drop target)
Raptorx7_slith
Posts: 907
Joined: Fri Jul 26, 2013 10:14 pm

Re: [Bug? Intended?]"Intercept" Declares Unknown Contacts as "Hostile."

Post by Raptorx7_slith »

Hey guys, this is fixed in 1328.11. Also intercept/investigate achieve the same result. The unit ordered to intercept will close with the unknown target to classify it. Classification only occurs once the unit is actually close enough to do so.
kmsheesh
Posts: 7
Joined: Mon Mar 13, 2023 5:20 am

Re: [Bug? Intended?]"Intercept" Declares Unknown Contacts as "Hostile."

Post by kmsheesh »

It's working when using individual units in unit view but problem still exist using groups
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