[1.1.2.4] - Numerours coding errors found - Part 2

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OrnluWolfjarl
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Joined: Fri Oct 20, 2017 8:36 pm

[1.1.2.4] - Numerours coding errors found - Part 2

Post by OrnluWolfjarl »

PROBLEMS WITH GOVERNMENTS:

Economic Factors - Income - Raiding (inconsistent and illogical?)
* For Republic = 1
* For Mercantile Guild = 0.5
* For Democracy = 0
* For Feudalism = 0
* For Monarchy = 0
* For Military Dictatorship = 0
* For Technocracy = 0
* For Hive Mind = 0
* For Way of Darkness = 0
* For Way of the Ancients = 0
* For Path of the Ancients = 0
* For Harmonious Utopia = 1
* For Surveillance Oligarchy = 1

For 0 - Republic:
* Uses Cabinet = True, but no cabinet members or name
* Missing government biases for Path of the Ancients (10), Harmonious Utopia (11), Surveillance Oligarchy (12)
* Economic Factors - Income - Raiding = 1 (should probably be 0)

For 1 - Mercantile Guilds:
* Has Empire Bonus Colony Happiness at 0%
* Has second Name "Republic"
* Uses Cabinet = True, but no cabinet members or name
* Missing government biases for Path of the Ancients (10), Harmonious Utopia (11), Surveillance Oligarchy (12)

For 2 - Democracy
* Uses Cabinet = True, but no cabinet members or name
* Missing government biases for Path of the Ancients (10), Harmonious Utopia (11), Surveillance Oligarchy (12)

For 3 - Feudalism
* Uses Cabinet = True, but no cabinet members (but has Name)
* Missing government biases for Path of the Ancients (10), Harmonious Utopia (11), Surveillance Oligarchy (12)
* Economic Factors - Income - Raiding = 0

For 4 - Monarchy
* Missing government biases for Path of the Ancients (10), Harmonious Utopia (11), Surveillance Oligarchy (12)

For 5 - Military Dictatorship
* Uses Cabinet = True, but no cabinet members (but has Name)
* Missing government biases for Path of the Ancients (10), Harmonious Utopia (11), Surveillance Oligarchy (12)

For 6 - Technocracy
* Uses Cabinet = True, but no cabinet members (but has Name)
* Missing government biases for Path of the Ancients (10), Harmonious Utopia (11), Surveillance Oligarchy (12)

For 7 - Hive Mind
* Missing government biases for Path of the Ancients (10), Harmonious Utopia (11), Surveillance Oligarchy (12)

For 8 - Way of Darkness:
* Has Empire Bonus Colony Income at 0%
* Doesn't get along with other Way of Darkness (Government Bias) at -40%
* Missing government biases for Path of the Ancients (10), Harmonious Utopia (11), Surveillance Oligarchy (12)

For 9 - Way of the Ancients:
* Has Empire Bonus Colony Income at 0%
* Missing government biases for Path of the Ancients (10), Harmonious Utopia (11), Surveillance Oligarchy (12)

For 10 - Path of the Ancients:
* Has Empire Bonus Colony Income at 0%
* Has Empire Bonus All Ships Maintenance at 0%
* Has Empire Bonus Planetary Facility Maintenance at 0%
* Missing government biases for Path of the Ancients (10), Harmonious Utopia (11), Surveillance Oligarchy (12)

For 11 - Harmonious Utopia:
* Uses Cabinet = True, but no cabinet members or name
* Missing government biases for all other governments

For 12 - Surveillance Oligarchy:
* Uses Cabinet = True, but no cabinet members or name
* Missing government biases for all other governments


PROBLEMS WITH RACES:

For 1 - Ackdarian:
* Victory Condition - Control Largest Ocean Colony, but Ackdarians prefer Deep Ocean

For 3 - Haakonish:
* Better at inhabiting Ocean planets than Forests, when their default is Marshy Swamps and Mangrove Forest - Could be intended
* Don't get along with other Haakonish (-10% Race Bias)

For 4 - Mortalen:
* Don't get along with other Mortalen (-10% Race Bias)

For 5 - Ikkuro (Vanilla + DLC)
* Love Quameno more than themselves (+10% Race Bias)

For 7 - Zenox
* Victory Condition Build Facility has incorrect Facility ID (ID = 0 - Planetary Missile Defense Mk1, when it should be ID = 73 - Galactic Archives)

For 8 - Wekkarus
* Missing Race Biases for Human (0), Ackdarian (1), Atuuk (9), Kiadian (13), Quameno (15), Securan (16), Shandar (17)

For 9 - Atuuk
* Race Biases are all positive instead of negative
* Missing Race Biases for Haakonish (3), Mortalen (4), Boskara (6), Dhayut (10), Gizurean (11), Naxxilian (14), Sluken (18)

For 10 - Dhayut (DLC):
* Victory Conditions "Control Own Homeworld" and "Conquer Most Enemy Colonies" have Amount = 0 (others have Amount = 1)

For 11 - Ghizurean:
* Don't get along with other Gizureans (-40% Race Bias)

For 12 - Ketarov:
* Don't get along with other Ketarov (-10% Race Bias)

For 13 - Kiadian:
* Galactopedia is wrong about finding them on Continental worlds (Only Forest) - CHECK

For 16 - Securan:
* Bundle Name = Quameno (should probably be left empty)
* Missing Race Biases for Teekan (2), Haakonish (3), Mortalen (3), Wekkarus (8), Ketarov (12), Naxxilian (14), Ugnari (19)

For 17 - Shandar:
* Missing Race Biases for Human (0), Ackdarian (1), Teekan (2), Ikkuro (5), Zenox (7), Wekkarus (8), Atuuk (9), Kiadian (13), Quameno (15), Securan (16), Ugnari (19)

For 18 - Sluken:
* Default Infantry ID is out of place (compared to other races - should be below character last names)

For 20 - Shakturi:
* Because they exist as an entry, their pop can spawn inside abandoned colony ship. However, they have no Habitability and thus can not colonize anywhere.

For 248 - Berserk AI:
* Missing Race Biases for 8-19 (includes playable Dhayut)
* Default Infantry ID is out of place (compared to other races - should be below character last names)

For 249 - Crazed Hive Insectoids:
* Missing Race Biases for 8-19 (includes playable Dhayut)
* Default Infantry ID is out of place (compared to other races - should be below character last names)



PROBLEMS WITH PLANETARY FACILITIES:

For 26 - Holographic Network
* Should probably have Recreation Rating (like Medical facilities do)

For 29 - Reality Adjustment Matrix
* Should probably have Recreation Rating (like Advanced Medicomplex has Medical Rating)

The above apply to all relevant Recreation and Medical PFs



PROBLEMS WITH ARTIFACTS:

6 - The Frontier:
* Completes 2 research projects both with Short ID = 0 (Early Beam Weapons)

34 - Talisman of the Wise Navigator:
* Name is "Navigatior" - Should be "Navigator"
* Bonuses Apply Only When - Both = False (one should be True? Otherwise bonuses don't apply at all)



PROBLEMS WITH RESEARCH:

For 48, 106 (Wekkarus Wave Weapons):
* No increase to weapon component version (stays at v1)
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