isolation of ports in both turns = failure

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderator: Joel Billings

Post Reply
Cavalry Corp
Posts: 4282
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

isolation of ports in both turns = failure

Post by Cavalry Corp »

Dear All,

Pictures attached after my turn showing 3/1 ( we are flying both turns) but after the Russian turn we always fail to isolate like 2/1 or 1/1 and also why are my fighters not escorting? Not seen them fly for a while - but I tried superiority and that did work. Ideas please its now AUG 42 and still not taken the place.
mt tScreenshot 2023-05-06 105246.jpg
mt tScreenshot 2023-05-06 105246.jpg (392.63 KiB) Viewed 1073 times
interScreenshot 2023-05-06 103227.jpg
interScreenshot 2023-05-06 103227.jpg (477.71 KiB) Viewed 1073 times
Cavalry Corp
Posts: 4282
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: isolation of ports in both turns = failure

Post by Cavalry Corp »

Fighter unit is JG 3
User avatar
Wiedrock
Posts: 1996
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: isolation of ports in both turns = failure

Post by Wiedrock »

You can try to do isolation in the "gamey way".
Follow path (lot of the Interdiction is added along the path!).
This way you can also nicely dodge Flak.
Limit Interdiction to basically 1 Hex width,....(yes it's cheesy).

Interdiction gets reduced every turn by an amount (not sure which), so you need a greater effort for a small period to achieve results.
Attachments
isolate-me.png
isolate-me.png (1.18 MiB) Viewed 1052 times
jasonbroomer
Posts: 726
Joined: Mon Jan 10, 2022 5:55 am

Re: isolation of ports in both turns = failure

Post by jasonbroomer »

I would need to see the air mission details, ie planning stage

Have you directed for escorts in the mission?

Is JG3 assigned as part of the directive?

I have found that leaving it all on ‘auto’ can be problematical, especially when GS is a mission elsewhere!

Just to make sure, sometimes I assign the fighters as Naval Only (Sevastopol in this instance) this should stop them running other missions, or even include them in the FFO group
User avatar
Wiedrock
Posts: 1996
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: isolation of ports in both turns = failure

Post by Wiedrock »

Cavalry Corp wrote: Sat May 06, 2023 2:03 pm Fighter unit is JG 3
Concerning the Escort, it may be that there is no Escort possible since it's set to "0".
So either you change it in the Doctrines:
doctrinse_naval_escort.png
doctrinse_naval_escort.png (336.11 KiB) Viewed 1045 times
Or you change it in the individual Air Directive.
AD_Escorts.png
AD_Escorts.png (120.02 KiB) Viewed 1045 times
Cavalry Corp
Posts: 4282
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: isolation of ports in both turns = failure

Post by Cavalry Corp »

Thanks for these tips guys here are the screens at the beginning f my next turn.

BTW can I attack that Russian unit at sea?
plan screenScreenshot 2023-05-07 125430.jpg
plan screenScreenshot 2023-05-07 125430.jpg (709.66 KiB) Viewed 1021 times
no escort Screenshot 2023-05-07 125146.jpg
no escort Screenshot 2023-05-07 125146.jpg (416.73 KiB) Viewed 1021 times
ad Screenshot 2023-05-07 125550.jpg
ad Screenshot 2023-05-07 125550.jpg (135.79 KiB) Viewed 1021 times
User avatar
K62_
Posts: 1178
Joined: Fri Jun 07, 2002 3:34 am
Location: DC

Re: isolation of ports in both turns = failure

Post by K62_ »

I agree with jasonbroomer, don't use the Auto settings. Just have one strike per day with requested aircraft 296(79). Also check that your bombers, especially the Ju88, have the mine loadout. Also check supply at the air bases involved and air drop some freight on them if necessary. If you're running low on fuel or ammo this could explain why they only fly during your turn. The other possibility is that the traveled % is high on your fighters if you've done other things with them during your turn e.g. a lot of GS and/or you've just moved them there from another base.
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
User avatar
Wiedrock
Posts: 1996
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: isolation of ports in both turns = failure

Post by Wiedrock »

K62 wrote: Sun May 07, 2023 1:59 pm The other possibility is that the traveled % is high on your fighters if you've done other things with them during your turn e.g. a lot of GS and/or you've just moved them there from another base.
They dont fly since "Escort AC Pct" is 0.
Cavalry Corp
Posts: 4282
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: isolation of ports in both turns = failure

Post by Cavalry Corp »

Weidrock - Yep you are correct, we are flying now - you cannot use the other screen as the main AD screen is King, tye game would suggest you can.
ad Screenshot 2023-05-07 125550.jpg
ad Screenshot 2023-05-07 125550.jpg (135.79 KiB) Viewed 1003 times
Cavalry Corp
Posts: 4282
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: isolation of ports in both turns = failure

Post by Cavalry Corp »

Thanks Guys for all the input
Cavalry Corp
Posts: 4282
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: isolation of ports in both turns = failure

Post by Cavalry Corp »

Lesson is ------- the plane strike screen does not over rule the AD screen - that should be fixed really or at least put what is not possible in red or something.
plan screenScreenshot 2023-05-07 125430.jpg
plan screenScreenshot 2023-05-07 125430.jpg (709.66 KiB) Viewed 997 times
User avatar
Wiedrock
Posts: 1996
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: isolation of ports in both turns = failure

Post by Wiedrock »

Doing three separate runs for you. It's not about overruling, those numbers (which I marked in the earlier post) just mean different things (indeed it's not that intuitive).
Examples (4th not included in the screen):
  • (1st) Vanilla will give you no Escorts.
  • (2nd) Doctrine percentage 50% will give you 50% the number of Escort of your bombers.
  • (3rd) Your AD setting can overrule a "0%" of your Doctrines by changing the Min or the Req numbers for Escort.
  • ([4th]possible too) You can overrule 50% Doctrines by changing the "Req AC(Esc):" to 0 (5), which gives you 5 Fighters flying instead of 20'ish.
  • (4th b) Changing the "Min Esc" number will not change the 20'ish number, it will just stop the Mission if there are not enough Ready Fighters.
see attachment.
Attachments
Patrol_escort_how2.png
Patrol_escort_how2.png (2.47 MiB) Viewed 989 times
Cavalry Corp
Posts: 4282
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: isolation of ports in both turns = failure

Post by Cavalry Corp »

Ok and thanks - that has been a steep learning curve - now tell me how to get transport to fly freight :)
Cavalry Corp
Posts: 4282
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: isolation of ports in both turns = failure

Post by Cavalry Corp »

Ok its now fallen as with fighter cover the bombers seemed to do their job.

But there is a another issue my Soviet opponent claims he can sail units in and out of the isolated port 3/1 without issue - I think that is what he means - if so this needs looking at.
Jango32
Posts: 813
Joined: Mon Mar 15, 2021 4:43 pm

Re: isolation of ports in both turns = failure

Post by Jango32 »

You can always sail units in and out of isolated ports. Naval interdiction points mainly dictate how much damage and how many MPs are spent moving in/out of the isolated port.
Cavalry Corp
Posts: 4282
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: isolation of ports in both turns = failure

Post by Cavalry Corp »

OK noted I will ask if he suffered any damage - but I think not or he may have said.
Jango32
Posts: 813
Joined: Mon Mar 15, 2021 4:43 pm

Re: isolation of ports in both turns = failure

Post by Jango32 »

It's just a chance to suffer casualties, yes. If he is super lucky he may have had few losses.
Cavalry Corp
Posts: 4282
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: isolation of ports in both turns = failure

Post by Cavalry Corp »

Just had this comment from my opponent sorry its bizzare a hex is isolated enough to surrender and receives no supply but it can receive fully fitted divisions - this surely needs looking at .

He says...

My troop transports did not suffer any damage that I could tell. There was no screen to inform me of damage and the unit appeared to be fully intact when I unloaded it—I did not see any noticeable reduction in strength. I don’t see any problems—we sneaked in at night.
Post Reply

Return to “The War Room”