isolation of ports in both turns = failure
Moderator: Joel Billings
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Cavalry Corp
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isolation of ports in both turns = failure
Dear All,
Pictures attached after my turn showing 3/1 ( we are flying both turns) but after the Russian turn we always fail to isolate like 2/1 or 1/1 and also why are my fighters not escorting? Not seen them fly for a while - but I tried superiority and that did work. Ideas please its now AUG 42 and still not taken the place.
Pictures attached after my turn showing 3/1 ( we are flying both turns) but after the Russian turn we always fail to isolate like 2/1 or 1/1 and also why are my fighters not escorting? Not seen them fly for a while - but I tried superiority and that did work. Ideas please its now AUG 42 and still not taken the place.
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Re: isolation of ports in both turns = failure
Fighter unit is JG 3
Re: isolation of ports in both turns = failure
You can try to do isolation in the "gamey way".
Follow path (lot of the Interdiction is added along the path!).
This way you can also nicely dodge Flak.
Limit Interdiction to basically 1 Hex width,....(yes it's cheesy).
Interdiction gets reduced every turn by an amount (not sure which), so you need a greater effort for a small period to achieve results.
Follow path (lot of the Interdiction is added along the path!).
This way you can also nicely dodge Flak.
Limit Interdiction to basically 1 Hex width,....(yes it's cheesy).
Interdiction gets reduced every turn by an amount (not sure which), so you need a greater effort for a small period to achieve results.
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jasonbroomer
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Re: isolation of ports in both turns = failure
I would need to see the air mission details, ie planning stage
Have you directed for escorts in the mission?
Is JG3 assigned as part of the directive?
I have found that leaving it all on ‘auto’ can be problematical, especially when GS is a mission elsewhere!
Just to make sure, sometimes I assign the fighters as Naval Only (Sevastopol in this instance) this should stop them running other missions, or even include them in the FFO group
Have you directed for escorts in the mission?
Is JG3 assigned as part of the directive?
I have found that leaving it all on ‘auto’ can be problematical, especially when GS is a mission elsewhere!
Just to make sure, sometimes I assign the fighters as Naval Only (Sevastopol in this instance) this should stop them running other missions, or even include them in the FFO group
Re: isolation of ports in both turns = failure
Concerning the Escort, it may be that there is no Escort possible since it's set to "0".
So either you change it in the Doctrines: Or you change it in the individual Air Directive.
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Re: isolation of ports in both turns = failure
Thanks for these tips guys here are the screens at the beginning f my next turn.
BTW can I attack that Russian unit at sea?
BTW can I attack that Russian unit at sea?
Re: isolation of ports in both turns = failure
I agree with jasonbroomer, don't use the Auto settings. Just have one strike per day with requested aircraft 296(79). Also check that your bombers, especially the Ju88, have the mine loadout. Also check supply at the air bases involved and air drop some freight on them if necessary. If you're running low on fuel or ammo this could explain why they only fly during your turn. The other possibility is that the traveled % is high on your fighters if you've done other things with them during your turn e.g. a lot of GS and/or you've just moved them there from another base.
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Re: isolation of ports in both turns = failure
They dont fly since "Escort AC Pct" is 0.K62 wrote: Sun May 07, 2023 1:59 pm The other possibility is that the traveled % is high on your fighters if you've done other things with them during your turn e.g. a lot of GS and/or you've just moved them there from another base.
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Re: isolation of ports in both turns = failure
Weidrock - Yep you are correct, we are flying now - you cannot use the other screen as the main AD screen is King, tye game would suggest you can.
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Re: isolation of ports in both turns = failure
Thanks Guys for all the input
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Re: isolation of ports in both turns = failure
Lesson is ------- the plane strike screen does not over rule the AD screen - that should be fixed really or at least put what is not possible in red or something.
Re: isolation of ports in both turns = failure
Doing three separate runs for you. It's not about overruling, those numbers (which I marked in the earlier post) just mean different things (indeed it's not that intuitive).
Examples (4th not included in the screen):
Examples (4th not included in the screen):
- (1st) Vanilla will give you no Escorts.
- (2nd) Doctrine percentage 50% will give you 50% the number of Escort of your bombers.
- (3rd) Your AD setting can overrule a "0%" of your Doctrines by changing the Min or the Req numbers for Escort.
- ([4th]possible too) You can overrule 50% Doctrines by changing the "Req AC(Esc):" to 0 (5), which gives you 5 Fighters flying instead of 20'ish.
- (4th b) Changing the "Min Esc" number will not change the 20'ish number, it will just stop the Mission if there are not enough Ready Fighters.
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Re: isolation of ports in both turns = failure
Ok and thanks - that has been a steep learning curve - now tell me how to get transport to fly freight 
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Re: isolation of ports in both turns = failure
Ok its now fallen as with fighter cover the bombers seemed to do their job.
But there is a another issue my Soviet opponent claims he can sail units in and out of the isolated port 3/1 without issue - I think that is what he means - if so this needs looking at.
But there is a another issue my Soviet opponent claims he can sail units in and out of the isolated port 3/1 without issue - I think that is what he means - if so this needs looking at.
Re: isolation of ports in both turns = failure
You can always sail units in and out of isolated ports. Naval interdiction points mainly dictate how much damage and how many MPs are spent moving in/out of the isolated port.
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Re: isolation of ports in both turns = failure
OK noted I will ask if he suffered any damage - but I think not or he may have said.
Re: isolation of ports in both turns = failure
It's just a chance to suffer casualties, yes. If he is super lucky he may have had few losses.
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Re: isolation of ports in both turns = failure
Just had this comment from my opponent sorry its bizzare a hex is isolated enough to surrender and receives no supply but it can receive fully fitted divisions - this surely needs looking at .
He says...
My troop transports did not suffer any damage that I could tell. There was no screen to inform me of damage and the unit appeared to be fully intact when I unloaded it—I did not see any noticeable reduction in strength. I don’t see any problems—we sneaked in at night.
He says...
My troop transports did not suffer any damage that I could tell. There was no screen to inform me of damage and the unit appeared to be fully intact when I unloaded it—I did not see any noticeable reduction in strength. I don’t see any problems—we sneaked in at night.