stranded construction ships

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slicksyster
Posts: 31
Joined: Mon Aug 31, 2020 2:48 am

stranded construction ships

Post by slicksyster »

I've got construction ships that are unable to move. They became stranded when their construction yards auto-field-upgraded to (v5) and went from 40 static energy/sec to 50. That pushed them over their reactor's capacity and now they have insufficient energy to jump into hyperspace. All construction ships that were not in port were stranded by this auto-uprade "feature". Sigh...

I can't even scuttle them as the destroy option wants to retire them at the nearest starport, which they can't reach. How do I prevent them from capture by enemy forces? They've got the best endgame tech short of zero-point reactor and I don't want that to reach enemy hands. How to dispose of these stranded and vunerable construction ships? You'd think Scotty could disconnect some equipment to reduce the energy load, but no.... They're adrift. :roll:
Best current solution I've come up with is to gift them to a pirate faction that I'm just about to eliminate.

Possible Fix:
It would be nice if construction ships could upgrade other ships in space. If they can build mining stations, why can't they build ships? There should be a refit option on the right-click menu. Select construction ship A, right click on upgradable ship B and the menu should have an option to refit ship B.
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btd64
Posts: 15171
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

Re: stranded construction ships

Post by btd64 »

I like your "possible fix". It's a very good idea 💡....GP
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MaximKI
Posts: 2657
Joined: Thu Oct 20, 2022 12:29 pm

Re: stranded construction ships

Post by MaximKI »

Hey, do you have a save that demonstrates this issue?
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