Coastal batteries.

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
Post Reply
stormbringer3
Posts: 1075
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

Coastal batteries.

Post by stormbringer3 »

I'd appreciate some thoughts about them. Is it a good idea to build them and what is a good caliber to use?
Thanks for any opinions.
Stelteck
Posts: 1429
Joined: Tue Jul 20, 2004 5:07 pm

Re: Coastal batteries.

Post by Stelteck »

I struggle to see the use as naval battle hardly come to range of the existing batteries, as least early.

Maybe they are useful later because the manual suggest that they help protect colonies from invasion.
But a airbase is certainly more efficient.
Brakes are for cowards !!
Searry
Posts: 1231
Joined: Fri Jan 24, 2014 9:01 am

Re: Coastal batteries.

Post by Searry »

In the early game they are great when you have to retreat and the ranges are so low they practically have to be at the age of sail range to do any damage to you so if the AI wants to engage they have to come near them. 6 inch and 10 inch are great.
-Flashpoint Campaigns Southern Storm Beta Tester
-Rule The Waves 3 Beta Tester
tiemanjw
Posts: 606
Joined: Sat Dec 06, 2008 2:15 am

Re: Coastal batteries.

Post by tiemanjw »

They help protect during invasions... this is done abstractly (not within battles) and can buy you time to send your navy there.
Post Reply

Return to “Rule the Waves 3”