Advisor QOL feature request

Moderator: Vic

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Ragnargh
Posts: 1
Joined: Sun Jan 31, 2021 12:09 pm

Advisor QOL feature request

Post by Ragnargh »

Advisors are very powerful being able to boost any city decisions but the current UI for doing this makes it painfully microintensive. If I'm playing a meritocracy playthrough then maximizing it through city events is necessary but the only way to actually have a chance at succeeding is to use advisors. Currently this means for every city event that my governor can't confidently complete on their own I need to click something like 10 different buttons to navigate to and assign my advisor to the governor and then reassign the advisor to wherever they were before.

It would be really great if events had the option to pay PP to get specific advisors to help with a decision. The option should either not remove the advisor from their current assignment or potentially pay less PP to have them now assigned to the governor. This would not only be a massive QOL issue so that dealing with decisions aren't such a massive chore but it would also help newer players who might not realize that using advisors to succeed with decisions/events is important.
alocritani
Posts: 42
Joined: Mon Jun 05, 2023 3:12 pm

Re: Advisor QOL feature request

Post by alocritani »

Regarding advisors, would be nice to have somewhere the information when their skill rolls were higher than the "advised" leader. Right now the skill roll tab for advisor is always empty and the skill roll tab for advised leader just reports the final roll with no indication if that roll was from advisor or from leader itself
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Tartannosaur
Posts: 22
Joined: Wed Apr 19, 2023 1:42 am

Re: Advisor QOL feature request

Post by Tartannosaur »

I've used the "advisor hopping" strategy for putting down revolts as well. It feels gamey, takes a lot of time, and uses way too much political points (once you're having 5+ revolts per turn). Shouldn't the Interior Council Director have a role in putting down revolts? He does direct the interior of the empire, doesn't he? If the Interior Council Director's skills improved your rolls for putting down revolts, then he would effectively become the advisor you've been moving around. Hence, no more need to be constantly unassigning and reassigning an advisor for this role. Makes sense because this position should be going from city to city and, you know, directing the interior.
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Vic
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Re: Advisor QOL feature request

Post by Vic »

This is and other advisor-related issues I will take a long when attacking Republica DLC which will be very much Leader focussed (and will cause some base game changes as well for sure).

Thing I have noticed is that some players where switching advisors around a lot. At a speed I never really intended. My vision was always that they would get attached for multi-turns to help a specific front or zone.

I am giving this some thought. But don't expect any change on the short term.
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