doesn't get adjusted down as spies are lost during turn processing, which means that if a lot of spies exist in a zone, they'll always get annihilated to 0 instead of stabilising earlier. Probably the penalty gets set outside the skill roll loop, so it stays the same? Case in point:-Spies will be more prone to capture if they are more numerous, linear effect… will be hard to keep like 10 spies in a Zone now.


