[121i] Mothballing public assets is broken

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bavarian kid
Posts: 43
Joined: Wed Apr 08, 2015 7:40 pm

[121i] Mothballing public assets is broken

Post by bavarian kid »

Playing on tech5 and 3 zones, I tend to mothball airbases during the first 10 turns to reduce oil consumption. I noticed that mothballing airbases does not "stick" between turns - all mothballed airbases are reset to active status by the game.

Edit: I did some testing with other public assets. All mothballed assets reset to active status. Game seems to be inable to save status changes made by the player.
crimes
Posts: 8
Joined: Tue Apr 05, 2022 11:29 pm

Re: [121i] Mothballing public assets is broken

Post by crimes »

I've also had this on 1.21i -- when mothballed, public power plants reactivate at 100% the following turn. -- they will, however, stay at 25% active.
Bellrock
Posts: 68
Joined: Tue Jun 30, 2020 10:31 pm

Re: [121i] Mothballing public assets is broken

Post by Bellrock »

I'm having the same issue in my current game as well. In a recent captured city, setting assets mode for 'Bio Fuel Refinery' and 'Organic Furnace' to 'Mothballed' will be reset or returned to 'Active' the following turn.
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Vic
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Re: [121i] Mothballing public assets is broken

Post by Vic »

Apologies.
Will be fixed with 1.21j
upcoming soon!
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