Illegal builds.

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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stormbringer3
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Illegal builds.

Post by stormbringer3 »

I've started all the nations in 1890. Why are most of the CAs and Bs illegal builds? Will that be changed in the future to have legal builds?
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WilliamMiller
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Re: Illegal builds.

Post by WilliamMiller »

Are you using the latest update version of the game? ('Illegal' builds were addressed in an update...)
William Miller
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Naval Warfare Simulations
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stormbringer3
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Joined: Thu Jul 26, 2007 2:58 pm
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Re: Illegal builds.

Post by stormbringer3 »

Thanks for the reply. I'm currently playing 1.00.14. That did have improvement, but I still get some designs that don't for building etc.
WilliamMiller
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Re: Illegal builds.

Post by WilliamMiller »

It is the case that a number of the starting templates in 1890 are, in fact, illegal if you attempt to build the ship yourself. These designs are legacy ships that use old technology or configurations that cannot be replicated in a new RTW3 design as they are outdated by time the game starts.

There may be a few designs, however, that we need to check to make sure they work as desired.
William Miller
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Naval Warfare Simulations
https://www.navalwarfare.net/
stormbringer3
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Joined: Thu Jul 26, 2007 2:58 pm
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Re: Illegal builds.

Post by stormbringer3 »

Here's a couple of examples. I downloaded the latest update and I'm playing Austria. I have a CL with 10' guns and my Bs have 12' guns which are not researched.
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EwaldvonKleist
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Re: Illegal builds.

Post by EwaldvonKleist »

Are you referring to your initial fleet?
Some of the ships may be foreign built so your research limits do not apply.
stormbringer3
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Re: Illegal builds.

Post by stormbringer3 »

Yes, and none are foreign built.
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