Assigning officers to the Naval Academy and Naval Gunnery, Torpedo development facilities

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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MaddogStarman
Posts: 18
Joined: Thu Jun 01, 2023 3:20 pm

Assigning officers to the Naval Academy and Naval Gunnery, Torpedo development facilities

Post by MaddogStarman »

Sir’s

I have seen in random officer, events. Example officer needed attaché to Switzerland and Germany Officer creates Thesis/doctrine on our navies indecisiveness agreeing removes cautious trait.

If possible, would love to see event/assignment officer appointment to Naval Academy, Naval Gunnery and/or Naval Torpedo testing and development centers whereupon, depending Officers Qualities and abilities could increase the number of good/great cadet graduate officers and gun quality or ranging, and or targeting also torpedo effectiveness, damage, range, and speed, etc. etc.

Examples below__________

Naval academy >Captain/Admiral Cracker Jack, Brilliant, Good administrator, ( Instructor)<<New trait, ability
Naval gunnery testing and range facility > Captain Salty Dog , Above average, Good administrator, Gunnery expert< I think I have seen this once in 2 months of playing the game.
Naval torpedo testing and development facility > Captain/Commander Barnacle Bill ,Above average, Aggressive, Torpedo expert

This just gives you a general idea.

Thank you for your time 07
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