Colonies.

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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stormbringer3
Posts: 1080
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

Colonies.

Post by stormbringer3 »

Unless I'm missing something, I can't find a way to abandon or sell them. For example, Germany starts with the Marshall Islands. I'd love to not have them. History has a lot of examples where Colonies were sold etc. Perhaps a future update will have a way to get rid of ones you don't want.
WLRoo
Posts: 272
Joined: Sun Jul 01, 2018 5:20 pm

Re: Colonies.

Post by WLRoo »

You can't let a colony leave voluntarily until the request independence, which starts about 1950.

However, you can increase the chances of a rebellion by not meeting tonnage requirements in a sea zone and get rid of colonies that way (though you will also suffer prestige hits from complaints about not meeting the tonnage requirements).
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