ice road broken?

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

Moderator: AlvaroSousa

generalfdog
Posts: 608
Joined: Fri Dec 18, 2020 4:41 pm

ice road broken?

Post by generalfdog »

version .26 41 small fleet. why isn't the ice road working?
ice road.png
ice road.png (2.66 MiB) Viewed 1470 times
generalfdog
Posts: 608
Joined: Fri Dec 18, 2020 4:41 pm

Re: ice road broken?

Post by generalfdog »

Actually winter small fleet
User avatar
stjeand
Posts: 2698
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

Re: ice road broken?

Post by stjeand »

It is not frozen.
I am pretty sure has to be snowing.
generalfdog
Posts: 608
Joined: Fri Dec 18, 2020 4:41 pm

Re: ice road broken?

Post by generalfdog »

stjeand wrote: Tue Aug 22, 2023 8:11 pm It is not frozen.
I am pretty sure has to be snowing.
that must be new I've never seen that before
User avatar
AlvaroSousa
Posts: 12108
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

Re: ice road broken?

Post by AlvaroSousa »

I'll check. It's been so long I forgot.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
stjeand
Posts: 2698
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

Re: ice road broken?

Post by stjeand »

It is only supposed to work in the winter when it snows if I remember correctly.

It was a fix Al implemented so it did not supply in the summer.
User avatar
ncc1701e
Posts: 10723
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: ice road broken?

Post by ncc1701e »

The lake needs to be frozen maybe. But now we have an event to force the weather on one hex. This is perhaps missing here since we are in October on the screenshot…
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
stjeand
Posts: 2698
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

Re: ice road broken?

Post by stjeand »

Well in WWII the road was not available until November...

So I would think it is okay though have to wait until November to see.
User avatar
ncc1701e
Posts: 10723
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: ice road broken?

Post by ncc1701e »

Yes but according to wikipedia:
https://en.wikipedia.org/wiki/Road_of_Life

Once the route had been confirmed and tested for stability, larger plows and snow carving machines were then used to widen the ice road and make it more suitable for automobile transport. 1650 of the 1770 km of roads built during the winter of 1941-1942 required repeated snow removal. By February 1942, large snow banks on either side of the route had been made into massive ice walls, which shielded transport from the lake's harsh winds. As the ice melted in the spring, the ice road melted, and was replaced with a flotilla system that continued to ferry goods across the massive lake.

As soon as the ice hardened, the Road of Life was reconstructed again in December 1942. Since February 1943 the road became superseded by the land corridor, but ice traffic continued until March 30.

In January 1943 the Soviet's Operation Iskra broke the encirclement, and the ice roads were used in conjunction with land routes for the remainder of the winter.

So, starting November 1941, it was not only in winter. Something the game does not simulate. There is no port on the other side of the Ladoga lake to bring port supply through the lake.

Also the land corridor gained by Operation Iskra is too small to cover even one hex. In WP2, Leningrad should perhaps be a supply source to simplify the code.

At last, units are starving too quickly. Stalingrad pocket held two months with air transports supply. Demyansk Pocket held four months with air transports supply. Very difficult if not impossible to do in the game. The WP2 supply system will be key here to reflect this.
Sea supply.JPG
Sea supply.JPG (100.77 KiB) Viewed 1338 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
AlvaroSousa
Posts: 12108
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

Re: ice road broken?

Post by AlvaroSousa »

Who's mod is that?
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
ncc1701e
Posts: 10723
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: ice road broken?

Post by ncc1701e »

AlvaroSousa wrote: Mon Aug 28, 2023 1:52 pm Who's mod is that?
PanzerMike 's mod. See here:
https://www.matrixgames.com/forums/view ... 6&t=343221
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
stjeand
Posts: 2698
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

Re: ice road broken?

Post by stjeand »

Perhaps starting mid November 41 Leningrad could become a supply center with 0 resources...basic supply only.
Should not be able to reinforce but not starve?

That might fix the issue.
Nirosi
Posts: 2429
Joined: Sun Sep 17, 2017 5:01 pm

Re: ice road broken?

Post by Nirosi »

Could it be possible to simply make the "ice" road work all year long (and maybe make it longer to the next hex). This way if lake Lagoda does become an Axis lake, Leningrad would still eventually starve (as I think it should in such a condition). It would still have a 3 turns (six weeks) reserve.

PS : I wonder if the supply reserve for units starting in a city and not moving could be programmed to 4 instead of 3. This way, unit could last a little longer even in completely isolated cities.
User avatar
ncc1701e
Posts: 10723
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: ice road broken?

Post by ncc1701e »

Nirosi wrote: Mon Aug 28, 2023 6:47 pm
PS : I wonder if the supply reserve for units starting in a city and not moving could be programmed to 4 instead of 3. This way, unit could last a little longer even in completely isolated cities.
+1, two months should be a minimum. Will help in Pacific islands too. Again depends on the WP2 supply system.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
generalfdog
Posts: 608
Joined: Fri Dec 18, 2020 4:41 pm

Re: ice road broken?

Post by generalfdog »

I always thought it should go one hex further if it was on the other side of the river it would be way nicer, for USSR that is, and I swear it used to work no matter what the weather was.
User avatar
stjeand
Posts: 2698
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

Re: ice road broken?

Post by stjeand »

It used to work always and many thought that was wrong. An iceroad working in the summer? Um...no.
But ferry yes.


Then again a bigger issue is the unit should be stuck in basic supply. Don't think the game is able to do that in its current state.
User avatar
ncc1701e
Posts: 10723
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: ice road broken?

Post by ncc1701e »

Basic supply. To be honest, I have never seen the impact to be in basic supply.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
stjeand
Posts: 2698
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

Re: ice road broken?

Post by stjeand »

ncc1701e wrote: Wed Aug 30, 2023 8:56 pm Basic supply. To be honest, I have never seen the impact to be in basic supply.
If I remember...no replacements.
And you gain back efficiency 1 per turn

It is horrible when your air units are in it. The game does not tell you.

Hammers Japan in India and China as well as the Africa Corps.
generalfdog
Posts: 608
Joined: Fri Dec 18, 2020 4:41 pm

Re: ice road broken?

Post by generalfdog »

I'm sorry the new way the ice road works is dumb ussr will always lose Leningrad by summer of 42 at the latest no way for it to hold out all summer with no supply! it either needs to go back the way it was where it works year round or we need to forget the whole thing and just make Leningrad a supply source or allow port supply there again
User avatar
ncc1701e
Posts: 10723
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: ice road broken?

Post by ncc1701e »

Or, just give Leningrad another port that is on Lake Ladoga. This port could be connected to Volkhov by adding a port there too.
Attachments
ice road.JPG
ice road.JPG (67.73 KiB) Viewed 991 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Post Reply

Return to “WarPlan”