Command Update - Version 1.06.1328.9

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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SamSlitherine
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Joined: Fri Feb 17, 2017 1:38 pm

Command Update - Version 1.06.1328.9

Post by SamSlitherine »

Hi Everyone,

The latest update is available to download and play now. You can download it from the launcher's check for update button as well as via the members/my page area. You can also download it from the following public download area https://ftp.matrixgames.com/pub/Command ... 1328.9.zip

The changelog below shows all the changes from the previous version:

• ADDED: Ctrl+P shortcut for polygon zone creation mode
• ADDED: Ability to add fuel records to fixed facilities via via scen-editor (Set Unit Properties)
• ADDED: [Lua] Support for new cargo types in UpdateUnitCargo
• ADDED: Error window with instructions on how to provide feedback for effective investigation
(example: https://imgur.com/a/ivvMZAs)
• ADDED: [Lua] SE_UpdateUnit to support adding new fuel source on fixed facilities
• TWEAK: Upon startup, the program attempts to select for use the first AMD or NVIDIA GPU that
is available. This _should_ fix the tendency of Windows to assign the sub-par integrated-GPU to
Command (because it thinks it's a low-GPU-power desktop application).
• TWEAK: Improved the way the Desktop Window Manager (DWM) uses the rendering pipeline.
This _should_ resolve reported "tearing" effects on the map. It also provides a minor performance
boost.
• TWEAK: "Stamen Roads & Cities" layer does not display level 13 tiles to prevent map showing
what looks like a broken layer with missing tiles (Reason: Stamen server has inconsistent and
spotty tile coverage at that level)
• TWEAK: "Stamen Roads & Cities" layer tiles render without tiles missing even when Placenames
layer also enabled in View menu
• TWEAK: ROV with fuel source
• TWEAK: Placename labels render with less black fringing around them.
• TWEAK: Map does not freeze if renderer not initialized or in the midst of resizing at the start of a
rendering loop.
• TWEAK: Arctic sea ice boundaries display if "borders and coasts" layer enabled.
• TWEAK: Map caption bar displays SOFTWARE RENDERER for GPU if "Show Diagnostics"
game option is checked and DX11 initialization fails to initialize the primary adapter.
• FIXED: "No Preferences" Max flight size breaking strike missions
• FIXED: "Land Type Effects - Advanced" option not being saved/restore
• FIXED: Missions involving aircrafts were no longer working
• FIXED: Unable to load some cargo container contents with US units of measure selected
• FIXED: #15195: BMs not reaching terminal point and having broken trajectories when allocating
salvo in sim resolutions higher than 1.0 (ie. double-flame mode)
• FIXED: When loading a scenario, ToT timers in could lead to crash due to decimal's culture
(comma-vs-period)
• FIXED: #15202: [1307.19][1328.6] Interception Missions: Max flight size doesn't work in second
interception
• FIXED: Loading scenario with taskpool was broken (caused stack-overflow)
• FIXED: #15196: [1307.19][1328.7] Manual Fire against units within No Nav zone
• FIXED: Side-level doctrine priority target list was not being applied
• FIXED: Bypass "Has Local Track On This Contact" check for autodetectable units
• FIXED: Protect against no sensors on sonobouy
• FIXED: #15254: [B1328.8] Extreme wingman separation
• FIXED: Do not fix WP altitude that are already correct
• FIXED: Various weapon quantities converted to "all weapons" setting when firing
• FIXED: #15260: Strike Mission Flight Plans Not Loading or Not Saving Correctly
• FIXED: More refined check for bombing target on land when the IP is oversea
• FIXED: Tankers with buddy stores (e.g. MQ-25) not being refueled from
• FIXED: Mine-clearing mission failing with ROVs
• FIXED: ABM interceptor can have wrong pitch & fail intercept against ascending target
• FIXED: #15248 Unable to Save Game - STX (0x02) char isn't properly handled, causing save
crash with some propulsion entries.
• FIXED: #15231: Some SAMs don't fire because they do not activate their FCRs automatically
• FIXED: #15214: BMD Interception issues (wrong intercept point calculated)
• FIXED: Ship pathfinder ignores sea ice
• FIXED: AC were heading north without following the FP
• FIXED: Evaluation if the Take-Off Location moved was never executed, that could lead to a
wrong TOT when AC depart from a ship
• FIXED: #15244: Exception occuring on Ref point copy
• FIXED: Pallet weapons were delivering the wrong quantity of ammos when 1 AC was firing
against multiple targets
• FIXED: #15233: Command freezing due to concurrency issue on non-concurrent dictionary
• FIXED: Missing MCM sensors
• FIXED: #15222: Anti Ballistic Missiles large lateral error performing intercept
• FIXED: ABM intercept point may 'jump' back and forth between two points
• FIXED: #15161: Active GPU appears in map caption bar only if "Show Diagnostics" enabled.
• FIXED: #15227: Custom layers imprint black areas on the map where they are fully transparent
• FIXED: #15221: Anti Ballistic Missiles running in circles after failed interception
• FIXED: [Build 1307.19] Aircraft don't drop unguided bombs: flightplan issue?
• FIXED: Features + Realism "Weather Day/Night" - Not Saving
• FIXED: Lateral error in ABM intercept when future ballistic trajectory was not accurate
• FIXED: BMD problem: If WRA doesn't allow use of the longest ranged weapons of a given type
(in this case AAW/BMD weapons) this can prevent the automatic use of shorter-ranged weapons
• FIXED: [Lua] Tool_Range not handling location (0,0)
• FIXED: Exception during contact processing
• FIXED: Autodetectable units cannot be fired at because "the target is not radiating"
• FIXED: Error displaying cargo ops form for ship group
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